Chapter
Open Access
Play, Games, Mental Health
An Introduction
-
Federico Alvarez Igarzábal
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Preface 7
- Acknowledgments 11
-
Mental Health
- Play, Games, Mental Health 13
- Gaming Disorder – a “lousy” and “meaningless” label 21
- Protecting the Youth by Controlling the Ludic 35
- Mindspaces 51
- Reclaiming Agency 63
- Digital Fictions: Towards Designing Narrative Driven Games as Therapy 77
- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults 87
- Mental Health of Twitch Streamers During COVID-19 103
- The End is Never The End is Never The End 117
-
Atmospheres
- Introduction: Slow Play 127
- Cool Games, Cool Japan 147
- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games 161
- I Don’t Feel at Home in this Game Anymore 177
- Generative Atmospheres 195
- Sounding the Atmosphere 209
- Systemically Implied Atmospheres 227
- Conclusion: Toward an Atmospherology of Digital Games 243
- Contributors 255
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Preface 7
- Acknowledgments 11
-
Mental Health
- Play, Games, Mental Health 13
- Gaming Disorder – a “lousy” and “meaningless” label 21
- Protecting the Youth by Controlling the Ludic 35
- Mindspaces 51
- Reclaiming Agency 63
- Digital Fictions: Towards Designing Narrative Driven Games as Therapy 77
- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults 87
- Mental Health of Twitch Streamers During COVID-19 103
- The End is Never The End is Never The End 117
-
Atmospheres
- Introduction: Slow Play 127
- Cool Games, Cool Japan 147
- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games 161
- I Don’t Feel at Home in this Game Anymore 177
- Generative Atmospheres 195
- Sounding the Atmosphere 209
- Systemically Implied Atmospheres 227
- Conclusion: Toward an Atmospherology of Digital Games 243
- Contributors 255