Home Cultural Studies History in Games
book: History in Games
Book
Licensed
Unlicensed Requires Authentication

History in Games

Contingencies of an Authentic Past
  • Edited by: Martin Lorber and Felix Zimmermann
Language: English
Published/Copyright: 2020
View more publications by transcript Verlag
Bild und Bit
This book is in the series

About this book

From the perspective of historical game studies this book illuminates historical authenticity, a buzzword used by game developers and consumers alike.

Author / Editor information

Zimmermann Felix :

Felix Zimmermann (Dr.) ist Referent für Games-Kultur, politische Bildung und Extremismus bei der Bundeszentrale für politische Bildung.

Reviews

»In sum then, this is a hugely important volume which represents a confluence of ideas and disciplines around a timely and significant theme. The chapters are impressive in their breadth and innovation and the editors do incredibly well to present such a multitude of perspectives from within and outside the academy and from across linguistic boundaries.«


Publicly Available Download PDF
1

Publicly Available Download PDF
5

Martin Lorber and Felix Zimmermann
Requires Authentication Unlicensed

Licensed
Download PDF
7

Approaching the Authenticities of Late Modernity
Felix Zimmermann
Requires Authentication Unlicensed

Licensed
Download PDF
9
History as told by the Game

Popular History in Video Games
Angela Schwarz
Requires Authentication Unlicensed

Licensed
Download PDF
25

Historical Authenticity as a Language for Ideological Myths
Eugen Pfister
Requires Authentication Unlicensed

Licensed
Download PDF
47

Historicity, Mediality, Performativity, Authenticity
Nico Nolden
Requires Authentication Unlicensed

Licensed
Download PDF
73

Historical Procedural Rhetorics
Rüdiger Brandis
Requires Authentication Unlicensed

Licensed
Download PDF
93
Authenticity in and of History

Angela Schwarz
Requires Authentication Unlicensed

Licensed
Download PDF
117

Medievalism and Authenticity in Historical Digital Games
Andrew B.R. Elliott and Mike Horswell
Requires Authentication Unlicensed

Licensed
Download PDF
137

Popular Music and Authenticity in METAL GEAR SOLID V: THE PHANTOM PAIN
Andra Ivănescu
Requires Authentication Unlicensed

Licensed
Download PDF
157

Experiences of Knowing, Negotiating and Portraying Queerness in Games throughout the Last Four Decades
Lara Keilbart
Requires Authentication Unlicensed

Licensed
Download PDF
179
The Politics of Authenticity

Aurelia Brandenburg
Requires Authentication Unlicensed

Licensed
Download PDF
201

Two decades of discussing the ANNO Series
Tobias Winnerling
Requires Authentication Unlicensed

Licensed
Download PDF
221

Counterplay, Counterfactuals, and the Control of the Past
Angus A. A. Mol
Requires Authentication Unlicensed

Licensed
Download PDF
237

How Games trivialize Fascism, why this should concern us and how we could change it
Jörg Friedrich
Requires Authentication Unlicensed

Licensed
Download PDF
259

Requires Authentication Unlicensed

Licensed
Download PDF
277

Publishing information
Pages and Images/Illustrations in book
eBook published on:
October 6, 2020
eBook ISBN:
9783839454206
Pages and Images/Illustrations in book
Main content:
284
Coloured Illustrations:
11
Other:
11 farb. Abb.
Downloaded on 28.9.2025 from https://www.degruyterbrill.com/document/doi/10.1515/9783839454206/html
Scroll to top button