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History in Games
Contingencies of an Authentic Past
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Edited by:
Martin Lorber
Language:
English
Published/Copyright:
2020
About this book
From the perspective of historical game studies this book illuminates historical authenticity, a buzzword used by game developers and consumers alike.
Author / Editor information
Zimmermann Felix :
Felix Zimmermann (Dr.) ist Referent für Games-Kultur, politische Bildung und Extremismus bei der Bundeszentrale für politische Bildung.
Reviews
»In sum then, this is a hugely important volume which represents a confluence of ideas and disciplines around a timely and significant theme. The chapters are impressive in their breadth and innovation and the editors do incredibly well to present such a multitude of perspectives from within and outside the academy and from across linguistic boundaries.«
Topics
Publicly Available Download PDF |
1 |
Publicly Available Download PDF |
5 |
Martin Lorber and Felix Zimmermann Requires Authentication Unlicensed Licensed Download PDF |
7 |
Approaching the Authenticities of Late Modernity Felix Zimmermann Requires Authentication Unlicensed Licensed Download PDF |
9 |
History as told by the Game
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Popular History in Video Games Angela Schwarz Requires Authentication Unlicensed Licensed Download PDF |
25 |
Historical Authenticity as a Language for Ideological Myths Eugen Pfister Requires Authentication Unlicensed Licensed Download PDF |
47 |
Historicity, Mediality, Performativity, Authenticity Nico Nolden Requires Authentication Unlicensed Licensed Download PDF |
73 |
Historical Procedural Rhetorics Rüdiger Brandis Requires Authentication Unlicensed Licensed Download PDF |
93 |
Authenticity in and of History
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Angela Schwarz Requires Authentication Unlicensed Licensed Download PDF |
117 |
Medievalism and Authenticity in Historical Digital Games Andrew B.R. Elliott and Mike Horswell Requires Authentication Unlicensed Licensed Download PDF |
137 |
Popular Music and Authenticity in METAL GEAR SOLID V: THE PHANTOM PAIN Andra Ivănescu Requires Authentication Unlicensed Licensed Download PDF |
157 |
Experiences of Knowing, Negotiating and Portraying Queerness in Games throughout the Last Four Decades Lara Keilbart Requires Authentication Unlicensed Licensed Download PDF |
179 |
The Politics of Authenticity
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Aurelia Brandenburg Requires Authentication Unlicensed Licensed Download PDF |
201 |
Two decades of discussing the ANNO Series Tobias Winnerling Requires Authentication Unlicensed Licensed Download PDF |
221 |
Counterplay, Counterfactuals, and the Control of the Past Angus A. A. Mol Requires Authentication Unlicensed Licensed Download PDF |
237 |
How Games trivialize Fascism, why this should concern us and how we could change it Jörg Friedrich Requires Authentication Unlicensed Licensed Download PDF |
259 |
Requires Authentication Unlicensed Licensed Download PDF |
277 |
Publishing information
Pages and Images/Illustrations in book
eBook published on:
October 6, 2020
eBook ISBN:
9783839454206
Pages and Images/Illustrations in book
Main content:
284
Coloured Illustrations:
11
Other:
11 farb. Abb.
eBook ISBN:
9783839454206
Keywords for this book
Authenticity; Authenticity; Games; Games; History; History; Memory Culture; Memory Culture; Media; Media; Popular Culture; Popular Culture; Cultural History; Cultural History; Computer Games; Computer Games; Digital Media; Digital Media; Media Studies; Media Studies
Audience(s) for this book
Professional and scholarly;