This publication is presented to you through Paradigm Publishing Services

transcript

Home transcript Safeguarding Children on the Online Gaming Platform MovieStarPlanet
Chapter Open Access

Safeguarding Children on the Online Gaming Platform MovieStarPlanet

  • and
© 2018 transcript Verlag

© 2018 transcript Verlag

Chapters in this book

  1. Frontmatter 1
  2. Inhalt 5
  3. Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures 9
  4. Part I Industry Computer Game Concerns
  5. If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development 39
  6. Safeguarding Children on the Online Gaming Platform MovieStarPlanet 67
  7. Children’s Participation in the Development of Online Games 77
  8. Part II Legal Computer Game Concerns
  9. The Legal Framework for Computer Games and Child Protection in Germany 95
  10. The Political and Legal Basis for Labelling of Computer Games in Denmark 113
  11. Textual Co-Construction of Game and Player in German Rating Decisions 119
  12. The Privatization of Age Classification 137
  13. Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games 149
  14. Part III Family Computer Game Concerns
  15. The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play 165
  16. The Micro-Politics of Time in Young People’s Talk About Gaming 185
  17. Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism 205
  18. Between Fears and Needs for Information: German Parents’ Computer Game Concerns 231
  19. And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona 247
  20. Part IV Scientific Computer Game Concerns
  21. Does Exposure to Violence in Entertainment Media Make People Aggressive? 267
  22. Psychology’s Multiple Concerns About Research on the Effects of Media Violence 283
  23. From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 295
  24. No Worries? Game Research in Denmark 1984-2014 311
  25. Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark 327
  26. About the Authors 349
Cultures of Computer Game Concerns
This chapter is in the book Cultures of Computer Game Concerns
Downloaded on 23.3.2026 from https://www.degruyterbrill.com/document/doi/10.1515/9783839439340-003/html
Scroll to top button