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transcript
Chapter
Open Access
Safeguarding Children on the Online Gaming Platform MovieStarPlanet
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and
Chapters in this book
- Frontmatter 1
- Inhalt 5
- Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures 9
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Part I Industry Computer Game Concerns
- If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development 39
- Safeguarding Children on the Online Gaming Platform MovieStarPlanet 67
- Children’s Participation in the Development of Online Games 77
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Part II Legal Computer Game Concerns
- The Legal Framework for Computer Games and Child Protection in Germany 95
- The Political and Legal Basis for Labelling of Computer Games in Denmark 113
- Textual Co-Construction of Game and Player in German Rating Decisions 119
- The Privatization of Age Classification 137
- Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games 149
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Part III Family Computer Game Concerns
- The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play 165
- The Micro-Politics of Time in Young People’s Talk About Gaming 185
- Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism 205
- Between Fears and Needs for Information: German Parents’ Computer Game Concerns 231
- And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona 247
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Part IV Scientific Computer Game Concerns
- Does Exposure to Violence in Entertainment Media Make People Aggressive? 267
- Psychology’s Multiple Concerns About Research on the Effects of Media Violence 283
- From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 295
- No Worries? Game Research in Denmark 1984-2014 311
- Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark 327
- About the Authors 349
Chapters in this book
- Frontmatter 1
- Inhalt 5
- Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures 9
-
Part I Industry Computer Game Concerns
- If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development 39
- Safeguarding Children on the Online Gaming Platform MovieStarPlanet 67
- Children’s Participation in the Development of Online Games 77
-
Part II Legal Computer Game Concerns
- The Legal Framework for Computer Games and Child Protection in Germany 95
- The Political and Legal Basis for Labelling of Computer Games in Denmark 113
- Textual Co-Construction of Game and Player in German Rating Decisions 119
- The Privatization of Age Classification 137
- Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games 149
-
Part III Family Computer Game Concerns
- The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play 165
- The Micro-Politics of Time in Young People’s Talk About Gaming 185
- Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism 205
- Between Fears and Needs for Information: German Parents’ Computer Game Concerns 231
- And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona 247
-
Part IV Scientific Computer Game Concerns
- Does Exposure to Violence in Entertainment Media Make People Aggressive? 267
- Psychology’s Multiple Concerns About Research on the Effects of Media Violence 283
- From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 295
- No Worries? Game Research in Denmark 1984-2014 311
- Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark 327
- About the Authors 349