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De Gruyter Handbook of Creative Industries
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Edited by:
, and
Language:
English
Published/Copyright:
2025
About this book
This handbook offers rich and diverse discussions of key topics in the field and is disciplinary-agnostic and in tune with empirical manifestations. It spans multiple perspectives, including (but not limited to) management, cultural studies, economic geography, sociology, gender studies, critical race, disability and communication studies. A range of contributions is included from historical perspectives to emerging debates, in addition to work on key current issues. It moves beyond the “industry” of creative industries to also document and examine the ways that industry shapes identity and community and how industry is shaped by external forces. In a sector that is particularly prone to disruptions, be they social, cultural, legal, or economical, this handbook reflects the current state of the creative industries.
- Offers an historical overview alongside current developments in the field.
- Provides suggestions for the future issues.
- Links creative industries as a field to debates around gender, ‘me too’, work and inequality, AI, and the environment.
Author / Editor information
Louis-Etienne, Toronto Metropolitan University, Canada; Laurent Simon, HEC Montreal, Canada; Berangère Szostak, UVSQ, France.
Topics
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Frontmatter
I -
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De Gruyter Handbooks in Business, Economics and Finance
V -
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Foreword
VII -
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Contents
IX -
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Editors and Contributors
XIII -
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A Quarter-Century of Creative Industries: Promises, Disillusions, and Hopes
1 - Part A: Work in the Creative Industries
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1 Creative Industries, ‘Conspicuous Production’, and the Social Life of Markets
9 -
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2 From Creation to Monetization: Value Capture in the Digital Creator Economy
27 -
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3 Creating Digital Value: The Role of Independent Creators as Multi-platform Users
41 -
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4 Platformization of Performing Arts and Streaming Culture in China
55 -
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5 Fair Practice and Creative Industries: Evidence from Cultural Policy Lens
69 -
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6 Broadcasting Eating: North Korean Women in Digital Creative Industries
81 -
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7 Identity Tensions Among Artists and Creative Workers
93 - Part B: Spatial Dynamics in the Creative Industries
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8 Unpacking Creative Ecosystems: A Place-Based Perspective
107 -
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9 Theme Parks as Creative Industries: From Entertainment Venues to Creative Clusters
123 -
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10 The European Creative City: Contextualising Urban Policies and Strategies for Creative Industries
135 -
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11 Middleground Hubs in Entrepreneurial Ecosystems of Innovation: The Case of GameBCN
151 -
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12 Music Scenes and Music Zones: Cultivating the Independent Venue Ecosystem as a Talent Catalyst
167 -
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13 The Regeneration of a Creative Hub: Critical Episodes of Organizationality
181 -
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14 Researching Creative Ecosystems: Reflections on Applying an Ecological Approach
197 - Part C: Current Issues in the Creative Industries
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15 The Precarity of Diversity Services in the Creative Industries
213 -
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16 Strategic Sustainability Communication in the Branding Strategy of Cultural Institutions
229 -
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17 Doing Sustainability Begins with Being Sustainable: Five Learning Principles for Inclusive Gamification
243 -
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18 Stronger Together? The Resilience Challenge of Meta-Organizations in CCIs
257 -
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19 Tourism and Creative Industries: Insights from France and Italy
269 -
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20 Openness, Trust, and Sharing in the Creative Industries: Lessons from the Finnish Video Game Industry
283 -
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21 Structuring the Social Impact of an Extreme Music Festival through Its Boundaries: Lessons from Hellfest’s Strategic Trajectory
295 - Part D: Emerging Outlooks in the Creative Industries
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22 Mapping and “Futuring” Strategic Competencies for the Creative Workforce: A European Outlook
309 -
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23 The Impact Challenge: Moving from Output to Impact
323 -
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24 Blockchain and NFTs: Shaping the Futures of the Music Industry
335 -
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25 Artificial Intelligence and the Creative Industries
351 -
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26 Randomly Uniform: Horkheimer and Adorno’s Critique of Culture and Creative Industry
365 -
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27 A Performative Genealogy of the Creative Industries and Policy Implications
377 -
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Index
393
Publishing information
Pages and Images/Illustrations in book
eBook published on:
September 9, 2025
eBook ISBN:
9783111351209
Hardcover published on:
September 9, 2025
Hardcover ISBN:
9783111349299
Pages and Images/Illustrations in book
Main content:
418
Illustrations:
7
Coloured Illustrations:
5
Tables:
11
Keywords for this book
Creative Industries; Cultural Industries; Creative Economy; Cultural Studies; Media; Communication; Creativity
Audience(s) for this book
Scholars and students of Communication, Culture, Digitial Media, Design Innovation, Cultural Management, Creative Industries.
Safety & product resources
- Manufacturer information:
- Walter de Gruyter GmbH
Genthiner Straße 13
10785 Berlin - productsafety@degruyterbrill.com