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Contents
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Chapters in this book
- Frontmatter I
- Contents V
- 1 Introduction: What Are Digital Cultures? 1
-
Part I Methods and Approaches
- 2 On Methods 11
- 3 Digital Textuality 17
- 4 The Political Economy of Digital Media 23
- 5 Media Archaeology and Media Genealogy 33
- 6 Digital Ethnography 43
- 7 Prescriptive Media and Autoethnographies of the Self 61
- 8 Hybrid Space Revisited 75
- 9 Software Studies 83
- 10 Computer Programming as a Method for the Study of Digital Cultures 89
- 11 Decolonial Media Studies 97
- 12 Repair 115
- 13 Digital Ontology 123
- 14 Analyzing Digital Media Practices to Define Digital Media Literacy 133
-
Part II Histories
- 15 History and Digital Cultures 145
- 16 Lessons from the Hologram 151
- 17 Information Theory and its Detractors 161
- 18 Interface 171
- 19 Barcodes and Digital/Physical Hybrids 181
- 20 Sharing 189
- 21 Advertising and Branding 197
- 22 Automation and Inequality 211
-
Part III Identities
- 23 Digital Identities 225
- 24 Digital Culture and Race 235
- 25 The Digital Closet and Queer Community Online 245
- 26 Tactical Queer Identity in China 255
- 27 Rurality, Gender, and Short-Video Platforms in China 263
- 28 Digital Nomads 277
- 29 Boundaries of Digital Infrastructures in India 285
- 30 Sensual Ethos and Digital Intimacies in Brazilian Camming 295
- 31 Embodiment and Representation in Social VR 305
- 32 The Manosphere 313
- 33 Digital Hate 323
-
Part IV Aesthetics
- 34 Digital Aesthetics and Collective Judgment 333
- 35 Screens and Power 341
- 36 Framing Digital Culture 351
- 37 Beyond the Frame 361
- 38 The Weird Internet and Speculative Knowledge 371
- 39 The Weirdness of Generative AI 387
- 40 Supercuts 397
- 41 Futurisms Beyond Western Cultural Imaginaries 407
- 42 Color in Digital Culture 419
-
Part V Materialities and Infrastructures
- 43 The Materiality of the Digital 429
- 44 The Logistical Episteme 439
- 45 Degrowth and Digital Culture 455
- 46 Digital Modeling and the Climate Crisis 467
- 47 Telehealth 477
- 48 The Culture and Cultures of Twitch 483
- 49 Edge Computing 491
- 50 Humanoid Robots 497
- Index
Chapters in this book
- Frontmatter I
- Contents V
- 1 Introduction: What Are Digital Cultures? 1
-
Part I Methods and Approaches
- 2 On Methods 11
- 3 Digital Textuality 17
- 4 The Political Economy of Digital Media 23
- 5 Media Archaeology and Media Genealogy 33
- 6 Digital Ethnography 43
- 7 Prescriptive Media and Autoethnographies of the Self 61
- 8 Hybrid Space Revisited 75
- 9 Software Studies 83
- 10 Computer Programming as a Method for the Study of Digital Cultures 89
- 11 Decolonial Media Studies 97
- 12 Repair 115
- 13 Digital Ontology 123
- 14 Analyzing Digital Media Practices to Define Digital Media Literacy 133
-
Part II Histories
- 15 History and Digital Cultures 145
- 16 Lessons from the Hologram 151
- 17 Information Theory and its Detractors 161
- 18 Interface 171
- 19 Barcodes and Digital/Physical Hybrids 181
- 20 Sharing 189
- 21 Advertising and Branding 197
- 22 Automation and Inequality 211
-
Part III Identities
- 23 Digital Identities 225
- 24 Digital Culture and Race 235
- 25 The Digital Closet and Queer Community Online 245
- 26 Tactical Queer Identity in China 255
- 27 Rurality, Gender, and Short-Video Platforms in China 263
- 28 Digital Nomads 277
- 29 Boundaries of Digital Infrastructures in India 285
- 30 Sensual Ethos and Digital Intimacies in Brazilian Camming 295
- 31 Embodiment and Representation in Social VR 305
- 32 The Manosphere 313
- 33 Digital Hate 323
-
Part IV Aesthetics
- 34 Digital Aesthetics and Collective Judgment 333
- 35 Screens and Power 341
- 36 Framing Digital Culture 351
- 37 Beyond the Frame 361
- 38 The Weird Internet and Speculative Knowledge 371
- 39 The Weirdness of Generative AI 387
- 40 Supercuts 397
- 41 Futurisms Beyond Western Cultural Imaginaries 407
- 42 Color in Digital Culture 419
-
Part V Materialities and Infrastructures
- 43 The Materiality of the Digital 429
- 44 The Logistical Episteme 439
- 45 Degrowth and Digital Culture 455
- 46 Digital Modeling and the Climate Crisis 467
- 47 Telehealth 477
- 48 The Culture and Cultures of Twitch 483
- 49 Edge Computing 491
- 50 Humanoid Robots 497
- Index