14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions
-
Shantanu Trivedi
Abstract
For a long time, augmented reality (AR) and virtual reality (VR) have been used in gaming and entertainment. However, construction is turning to AR and VR in an increasing number of applications, so it is not the only place where these technologies are gaining traction. The most current developments allow complete teams to plan a project meticulously, from enhancing safety to creating intricate designs and choosing the best materials for the job. In addition, project managers can accurately convey their vision to stakeholders since VR and AR makes construction projects come to life. The study examines how AR and VR can be used more frequently in the construction industry. The objectives are to determine the amount of knowledge about AR hardware and software, look into AR application areas, and spot construction companies lagging. Though numerous readings have investigated the use of AR/VR in various contexts and subject areas, more research into its benefits in construction and manufacturing scenarios is required. The study explores how AR and VR might be used in the building process. Construction-related AR and VR applications are still in their early stages. By using visualization and simulation, this technology will enhance the construction management process, lower health, and safety concerns, and boost worker productivity. Practitioners, management, and implementers is able to understand the diverse perceptions of AR and VR assumption in the construction industry thanks to the research findings. This will assist them in determining which AR and VR tool is appropriate to integrate into their construction processes.
Abstract
For a long time, augmented reality (AR) and virtual reality (VR) have been used in gaming and entertainment. However, construction is turning to AR and VR in an increasing number of applications, so it is not the only place where these technologies are gaining traction. The most current developments allow complete teams to plan a project meticulously, from enhancing safety to creating intricate designs and choosing the best materials for the job. In addition, project managers can accurately convey their vision to stakeholders since VR and AR makes construction projects come to life. The study examines how AR and VR can be used more frequently in the construction industry. The objectives are to determine the amount of knowledge about AR hardware and software, look into AR application areas, and spot construction companies lagging. Though numerous readings have investigated the use of AR/VR in various contexts and subject areas, more research into its benefits in construction and manufacturing scenarios is required. The study explores how AR and VR might be used in the building process. Construction-related AR and VR applications are still in their early stages. By using visualization and simulation, this technology will enhance the construction management process, lower health, and safety concerns, and boost worker productivity. Practitioners, management, and implementers is able to understand the diverse perceptions of AR and VR assumption in the construction industry thanks to the research findings. This will assist them in determining which AR and VR tool is appropriate to integrate into their construction processes.
Chapters in this book
- Frontmatter I
- Foreword V
- Preface VII
- Acknowledgments XIII
- Contents XV
- List of contributors XVII
- 1 Application of AR and VR for supply chain: a macro perspective approach 1
- 2 An intelligent traffic control system using machine learning techniques 19
- 3 Proficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies 35
- 4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT 77
- 5 Proficiency of Metaverse using virtual reality for industry and users perspective 99
- 6 Retailing and e-commerce riding on technology: augmented reality and virtual reality 127
- 7 Inclusive education through augmented reality (AR) and virtual reality (VR) in India 147
- 8 Exploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse 163
- 9 An empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning India’s workforce 187
- 10 Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach 203
- 11 Role of augmented reality and virtual reality in sports 221
- 12 Space traffic management: a simulationbased educational app for learners 237
- 13 Integration of virtual reality in the e-learning environment 253
- 14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions 275
- Editors’ biography 293
- Index 295
Chapters in this book
- Frontmatter I
- Foreword V
- Preface VII
- Acknowledgments XIII
- Contents XV
- List of contributors XVII
- 1 Application of AR and VR for supply chain: a macro perspective approach 1
- 2 An intelligent traffic control system using machine learning techniques 19
- 3 Proficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies 35
- 4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT 77
- 5 Proficiency of Metaverse using virtual reality for industry and users perspective 99
- 6 Retailing and e-commerce riding on technology: augmented reality and virtual reality 127
- 7 Inclusive education through augmented reality (AR) and virtual reality (VR) in India 147
- 8 Exploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse 163
- 9 An empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning India’s workforce 187
- 10 Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach 203
- 11 Role of augmented reality and virtual reality in sports 221
- 12 Space traffic management: a simulationbased educational app for learners 237
- 13 Integration of virtual reality in the e-learning environment 253
- 14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions 275
- Editors’ biography 293
- Index 295