The Sculptural in the (Post-)Digital Age
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Edited by:
Mara-Johanna Kölmel
and Ursula Ströbele -
With contributions by:
Buket Altinoba
, Claudia Giannetti , Elizabeth Johnson , Mara-Johanna Kölmel , Verena Kuni , Michael Rottmann , Karin Sander , Jens Schröter , Sasha Sobrino , Ursula Ströbele and Alexandra Weigand
About this book
Digital technologies have profoundly impacted the arts and expanded the field of sculpture since the 1950s. Art history, however, continues to pay little attention to sculptural works that are conceived and ‘materialized’ using digital technologies. How can we rethink the artistic medium in relation to our technological present and its historical precursors? A number of theoretical approaches discuss the implications of the so-called ‘Aesthetics of the Digital’, referring, above all, to screen-based phenomena. For the first time, this publication brings together international and trans-historical research perspectives to explore how digital technologies re-configure the understanding of sculpture and the sculptural leading into the (post-)digital age.
- Up-to-date research on digital technologies’ expansion of the concept of sculpture
- Linking historical sculptural debates with discourse on the new media and (post-)digital culture
Author / Editor information
Mara-Johanna Kö̈lmel is Associate Director of the exhibition platform peer to space. She obtained her PhD on Sculpture in the Augmented Sphere from Leuphana University and holds an MA from the Courtauld Institute of Art.
Ursula Ströbele is head of the Study Center for Modern and Contemporary Art at ZI Munich. She has been researching sculpture-related topics for years, most recently on the sculptural aesthetics of the living and on digital, virtual sculpture.
Topics
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Frontmatter
1 -
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Contents
5 -
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Acknowledgments
7 -
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Summary
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Introduction
9 -
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Art Meets Science and Technology
26 - Historical Precursors
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“Curious Machines”. Reproducing Sculpture via Machine and Its Modus of Display in the Nineteenth Century
37 -
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The Aesthetics of (Digital) Machine Sculpture. Automatization, Mechanization, and Mathematization in Minimal, Serial, Conceptual, and Computer Art
58 - Between the Virtual and the Physical: Material Reflections
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Sculpting Digital Realities. Notes on Truth to Materials, the Aesthetic Limit, Site-Specificity and 3D-Printing
83 -
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(IM)MATERIALS—(IM)MATERIALITIES—(IM)MATERIALIZATIONS. Some Thoughts on the Analogital Condition(s) of the Sculptural
102 -
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Considering Skawennati’s Celestial Trees. Sculpture Between the Virtual and the Physical
119 -
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When the Virtual Becomes Tangible. Tracing Design, Architecture, and Art at the Beginning of the Twenty-First Century
138 - Reclaiming Monumentality
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The Twenty-First-Century Monuments. Reflections on Nomadic and Intermedial Monumentality
161 -
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Confederate Monument 2.0. Mary Ellen Carroll at Prospect.3
184 - The Expanded Field of Digital Sculpture and the Cybernetic Condition
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Media Sculpture. The Cybernetic Condition
201 -
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Sculpture in the Digitally Expanded Field
217 -
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Credits
235 -
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Biographies
239
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Manufacturer information:
Walter de Gruyter GmbH
Genthiner Straße 13
10785 Berlin
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