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Romancing the Game: Magic, Writing, and the Feminine in Neverwinter Nights
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Amy S. Kaufman
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Chapters in this book
- Frontmatter i
- Acknowledgments vi
- Contents vii
- Foreword ix
- List of Illustrations x
- Editorial Note xiii
- Contes du Style des Troubadours: The Memory of the Medieval in Seventeenth-Century French Fairy Tales 1
- A Ritual Failure: The Eglinton Tournament, the Victorian Medieval Revival, and Victorian Ritual Culture 25
- An Eastern Medieval Revival: Byzantine Art and Nineteenth-Century French Painting 46
- “I Am Weary of That Foolish Tale”: Yeats’s Revision of Tennyson’s Idylls and Ideals in “Time and the Witch Vivien” 67
- The Doughboy Comes to Chartres: Stars and Stripes and the Middle Ages 83
- Constructing Difference: The Guidonian Hand and the Musical Space of Historical Others 98
-
Medievalism in Video Games
- An Introduction to Medievalist Video Games 123
- Medieval and Pseudo-Medieval Elements in Computer Role-Playing Games: Use and Interactivity 125
- Romancing the Game: Magic, Writing, and the Feminine in Neverwinter Nights 143
- Revising the Future: The Medieval Self and the Sovereign Ethics of Empire in Star Wars: Knights of the Old Republic 159
- Promises of Monsters: The Rethinking of Gender in MMORPGs 184
- Notes on Contributors 205
Chapters in this book
- Frontmatter i
- Acknowledgments vi
- Contents vii
- Foreword ix
- List of Illustrations x
- Editorial Note xiii
- Contes du Style des Troubadours: The Memory of the Medieval in Seventeenth-Century French Fairy Tales 1
- A Ritual Failure: The Eglinton Tournament, the Victorian Medieval Revival, and Victorian Ritual Culture 25
- An Eastern Medieval Revival: Byzantine Art and Nineteenth-Century French Painting 46
- “I Am Weary of That Foolish Tale”: Yeats’s Revision of Tennyson’s Idylls and Ideals in “Time and the Witch Vivien” 67
- The Doughboy Comes to Chartres: Stars and Stripes and the Middle Ages 83
- Constructing Difference: The Guidonian Hand and the Musical Space of Historical Others 98
-
Medievalism in Video Games
- An Introduction to Medievalist Video Games 123
- Medieval and Pseudo-Medieval Elements in Computer Role-Playing Games: Use and Interactivity 125
- Romancing the Game: Magic, Writing, and the Feminine in Neverwinter Nights 143
- Revising the Future: The Medieval Self and the Sovereign Ethics of Empire in Star Wars: Knights of the Old Republic 159
- Promises of Monsters: The Rethinking of Gender in MMORPGs 184
- Notes on Contributors 205