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Studies in Medievalism XVI

Medievalism in Technology Old and New
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Language: English
Published/Copyright: 2008

About this book

Medievalism examined in a variety of genres, from fairy tales to today's computer games.

As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism.

CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER

Author / Editor information

Contributor: Oliver M. Traxel Oliver M. Traxel is Professor of English Language and Linguistics at the University of Stavanger. He has a Ph.D. in Anglo-Saxon, Norse, and Celtic from the University of Cambridge and habilitated in English Philology at the University of Münster. He has published widely on the representation of past language stages in the modern world.

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  • Medievalism in Video Games
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Pages and Images/Illustrations in book
eBook published on:
January 17, 2024
eBook ISBN:
9781846156779
Original publisher:
D.S.Brewer
Pages and Images/Illustrations in book
Downloaded on 19.3.2026 from https://www.degruyterbrill.com/document/doi/10.1515/9781846156779/html
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