Chapter
Licensed
Unlicensed
Requires Authentication
Appendix B: Installation and Setup for Macintosh
-
V. Scott Gordon
and John Clevenger
You are currently not able to access this content.
You are currently not able to access this content.
Chapters in this book
- Frontmatter i
- Contents v
- Preface xiii
- Chapter 1: Getting Started 1
- Chapter 2: The OpenGL Graphics Pipeline 5
- Chapter 3: Mathematical Foundations 37
- Chapter 4: Managing 3D Graphics Data 63
- Chapter 5: Texture Mapping 107
- Chapter 6: 3D Models 133
- Chapter 7: Lighting 161
- Chapter 8: Shadows 191
- Chapter 9: Sky and Backgrounds 221
- Chapter 10: Enhancing Surface Detail 243
- Chapter 11: Parametric Surfaces 261
- Chapter 12: Tessellation 273
- Chapter 13: Geometry Shaders 299
- Chapter 14: Other Techniques 313
- Chapter 15: Simulating Water 355
- Chapter 16: Ray Tracing and Compute Shaders 387
- Chapter 17: Ray Tracing of Complex Models 471
- Chapter 18: Stereoscopy for 3D Glasses and VR Headsets 509
- Appendix A: Installation and Setup for PC (Windows) 529
- Appendix B: Installation and Setup for Macintosh 533
- Appendix C: Using Graphics Debuggers: Nsight and RenderDoc 539
- Appendix D: Building a Simple Camera Controller 551
- Index 561
Chapters in this book
- Frontmatter i
- Contents v
- Preface xiii
- Chapter 1: Getting Started 1
- Chapter 2: The OpenGL Graphics Pipeline 5
- Chapter 3: Mathematical Foundations 37
- Chapter 4: Managing 3D Graphics Data 63
- Chapter 5: Texture Mapping 107
- Chapter 6: 3D Models 133
- Chapter 7: Lighting 161
- Chapter 8: Shadows 191
- Chapter 9: Sky and Backgrounds 221
- Chapter 10: Enhancing Surface Detail 243
- Chapter 11: Parametric Surfaces 261
- Chapter 12: Tessellation 273
- Chapter 13: Geometry Shaders 299
- Chapter 14: Other Techniques 313
- Chapter 15: Simulating Water 355
- Chapter 16: Ray Tracing and Compute Shaders 387
- Chapter 17: Ray Tracing of Complex Models 471
- Chapter 18: Stereoscopy for 3D Glasses and VR Headsets 509
- Appendix A: Installation and Setup for PC (Windows) 529
- Appendix B: Installation and Setup for Macintosh 533
- Appendix C: Using Graphics Debuggers: Nsight and RenderDoc 539
- Appendix D: Building a Simple Camera Controller 551
- Index 561