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COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E
-
Scott Gordon
and John Clevenger
Language:
English
Published/Copyright:
2026
Author / Editor information
Dr. V. Scott Gordon, California State University, Sacramento. Dr. John L. Clevenger, California State University, Sacramento.
Topics
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Frontmatter
i -
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Contents
v -
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Preface
xiii -
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Chapter 1: Getting Started
1 -
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Chapter 2: The OpenGL Graphics Pipeline
5 -
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Chapter 3: Mathematical Foundations
37 -
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Chapter 4: Managing 3D Graphics Data
63 -
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Chapter 5: Texture Mapping
107 -
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Chapter 6: 3D Models
133 -
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Chapter 7: Lighting
161 -
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Chapter 8: Shadows
191 -
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Chapter 9: Sky and Backgrounds
221 -
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Chapter 10: Enhancing Surface Detail
243 -
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Chapter 11: Parametric Surfaces
261 -
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Chapter 12: Tessellation
273 -
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Chapter 13: Geometry Shaders
299 -
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Chapter 14: Other Techniques
313 -
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Chapter 15: Simulating Water
355 -
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Chapter 16: Ray Tracing and Compute Shaders
387 -
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Chapter 17: Ray Tracing of Complex Models
471 -
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Chapter 18: Stereoscopy for 3D Glasses and VR Headsets
509 -
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Appendix A: Installation and Setup for PC (Windows)
529 -
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Appendix B: Installation and Setup for Macintosh
533 -
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Appendix C: Using Graphics Debuggers: Nsight and RenderDoc
539 -
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Appendix D: Building a Simple Camera Controller
551 -
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Index
561
Publishing information
Pages and Images/Illustrations in book
eBook published on:
November 14, 2025
eBook ISBN:
9781501523489
Hardcover published on:
November 14, 2025
Hardcover ISBN:
9781501524325
Edition:
4th Edition
Pages and Images/Illustrations in book
Front matter:
10
Main content:
565
Audience(s) for this book
Students in 3D graphics, game development, architecture, and professionals in engineering, graphics, and gaming industries.
Safety & product resources
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Manufacturer information:
Walter de Gruyter GmbH
Genthiner Straße 13
10785 Berlin
productsafety@degruyterbrill.com