This publication is presented to you through Paradigm Publishing Services
Edinburgh University Press
Chapter
Licensed
Unlicensed
Requires Authentication
9. DreamWorks Animation, Metalepsis and Diegetic Deconstruction
-
Christopher Holliday
You are currently not able to access this content.
You are currently not able to access this content.
Chapters in this book
- Frontmatter i
- Contents iii
- List of Figures iv
- Acknowledgements v
- Introduction 1
- 1. Falling with Style? The Computer-Animated Film and Genre 24
- 2. Towards a Journey Narrative Syntax 41
- 3. Notes on a Luxo World 63
- 4. Computer-Animated Films and Anthropomorphic Subjectivity 85
- 5. Object Transformation and the Spectacle of Scrap 109
- 6. Pixar, Performance and Puppets 127
- 7. Monsters, Synch: A Taxonomy of the Star Voice 144
- 8. From Wile E. to Wall-E: Computer-Animated Film Comedy 165
- 9. DreamWorks Animation, Metalepsis and Diegetic Deconstruction 187
- 10. The Mannerist Game 205
- Conclusion: Satisfying a Spirit of Adventure 224
- Bibliography 232
- Index 257
Chapters in this book
- Frontmatter i
- Contents iii
- List of Figures iv
- Acknowledgements v
- Introduction 1
- 1. Falling with Style? The Computer-Animated Film and Genre 24
- 2. Towards a Journey Narrative Syntax 41
- 3. Notes on a Luxo World 63
- 4. Computer-Animated Films and Anthropomorphic Subjectivity 85
- 5. Object Transformation and the Spectacle of Scrap 109
- 6. Pixar, Performance and Puppets 127
- 7. Monsters, Synch: A Taxonomy of the Star Voice 144
- 8. From Wile E. to Wall-E: Computer-Animated Film Comedy 165
- 9. DreamWorks Animation, Metalepsis and Diegetic Deconstruction 187
- 10. The Mannerist Game 205
- Conclusion: Satisfying a Spirit of Adventure 224
- Bibliography 232
- Index 257