Princeton University Press
Generative Social Science
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Joshua M. Epstein
and Joshua M. Epstein
About this book
Agent-based computational modeling is changing the face of social science. In Generative Social Science, Joshua Epstein argues that this powerful, novel technique permits the social sciences to meet a fundamentally new standard of explanation, in which one "grows" the phenomenon of interest in an artificial society of interacting agents: heterogeneous, boundedly rational actors, represented as mathematical or software objects. After elaborating this notion of generative explanation in a pair of overarching foundational chapters, Epstein illustrates it with examples chosen from such far-flung fields as archaeology, civil conflict, the evolution of norms, epidemiology, retirement economics, spatial games, and organizational adaptation. In elegant chapter preludes, he explains how these widely diverse modeling studies support his sweeping case for generative explanation.
This book represents a powerful consolidation of Epstein's interdisciplinary research activities in the decade since the publication of his and Robert Axtell's landmark volume, Growing Artificial Societies. Beautifully illustrated, Generative Social Science includes a CD that contains animated movies of core model runs, and programs allowing users to easily change assumptions and explore models, making it an invaluable text for courses in modeling at all levels.
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Frontmatter
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CONTENTS
vii -
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INTRODUCTION
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Prelude to Chapter 1. THE GENERATIVIST MANIFESTO
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Chapter 1. AGENT-BASED COMPUTATIONAL MODELS AND GENERATIVE SOCIAL SCIENCE
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Prelude to Chapter 2. CONFESSION OF A WANDERING BARK
47 -
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Chapter 2. REMARKS ON THE FOUNDATIONS OF AGENT-BASED GENERATIVE SOCIAL SCIENCE
50 -
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Prelude to Chapter 3. EQUILIBRIUM, EXPLANATION, AND GAUSS’S TOMBSTONE
72 -
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Chapter 3. NON-EXPLANATORY EQUILIBRIA: AN EXTREMELY SIMPLE GAME WITH (MOSTLY) UNATTAINABLE FIXED POINTS
75 -
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Appendix to Chapter 3. LARGE EFFECT OF A SUBTLE RULE CHANGE
86 -
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Prelude to Chapters 4–6. GENERATING CIVILIZATIONS: THE 1050 PROJECT AND THE ARTIFICIAL ANASAZI MODEL
88 -
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Chapter 4. UNDERSTANDING ANASAZI CULTURE CHANGE THROUGH AGENT-BASED MODELING
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Chapter 5. POPULATION GROWTH AND COLLAPSE IN A MULTIAGENT MODEL OF THE KAYENTA ANASAZI IN LONG HOUSE VALLEY
117 -
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Chapter 6. THE EVOLUTION OF SOCIAL BEHAVIOR IN THE PREHISTORIC AMERICAN SOUTHWEST
130 -
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Prelude to Chapter 7. GENERATING PATTERNS IN THE TIMING OF RETIREMENT
144 -
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Chapter 7. COORDINATION IN TRANSIENT SOCIAL NETWORKS: AN AGENT-BASED COMPUTATIONAL MODEL OF THE TIMING OF RETIREMENT
146 -
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Prelude to Chapter 8. GENERATING CLASSES WITHOUT CONQUEST
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Chapter 8. THE EMERGENCE OF CLASSES IN A MULTI-AGENT BARGAINING MODEL
177 -
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Prelude to Chapter 9. GENERATING ZONES OF COOPERATION IN THE PRISONER’S DILEMMA GAME
196 -
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Chapter 9. ZONES OF COOPERATION IN DEMOGRAPHIC PRISONER’S DILEMMA
199 -
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Appendix to Chapter 9. GENERATING NORM MAPS IN THE DEMOGRAPHIC COORDINATION GAME
222 -
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Prelude to Chapter 10. GENERATING THOUGHTLESS CONFORMITY TO NORMS
225 -
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Chapter 10. LEARNING TO BE THOUGHTLESS: SOCIAL NORMS AND INDIVIDUAL COMPUTATION
228 -
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Prelude to Chapter 11. GENERATING PATTERNS OF SPONTANEOUS CIVIL VIOLENCE
245 -
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Chapter 11. MODELING CIVIL VIOLENCE: AN AGENT-BASED COMPUTATIONAL APPROACH
247 -
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Prelude to Chapter 12. GENERATING EPIDEMIC DYNAMICS
271 -
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Chapter 12. TOWARD A CONTAINMENT STRATEGY FOR SMALLPOX BIOTERROR: AN INDIVIDUAL-BASED COMPUTATIONAL APPROACH
277 -
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Prelude to Chapter 13. GENERATING OPTIMAL ORGANIZATIONS
307 -
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Chapter 13. GROWING ADAPTIVE ORGANIZATIONS: AN AGENT-BASED COMPUTATIONAL APPROACH
309 -
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CODA
345 -
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INDEX
349