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Prelude to Chapter 8. GENERATING CLASSES WITHOUT CONQUEST

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Generative Social Science
This chapter is in the book Generative Social Science

Chapters in this book

  1. Frontmatter i
  2. CONTENTS vii
  3. INTRODUCTION xi
  4. Prelude to Chapter 1. THE GENERATIVIST MANIFESTO 1
  5. Chapter 1. AGENT-BASED COMPUTATIONAL MODELS AND GENERATIVE SOCIAL SCIENCE 4
  6. Prelude to Chapter 2. CONFESSION OF A WANDERING BARK 47
  7. Chapter 2. REMARKS ON THE FOUNDATIONS OF AGENT-BASED GENERATIVE SOCIAL SCIENCE 50
  8. Prelude to Chapter 3. EQUILIBRIUM, EXPLANATION, AND GAUSS’S TOMBSTONE 72
  9. Chapter 3. NON-EXPLANATORY EQUILIBRIA: AN EXTREMELY SIMPLE GAME WITH (MOSTLY) UNATTAINABLE FIXED POINTS 75
  10. Appendix to Chapter 3. LARGE EFFECT OF A SUBTLE RULE CHANGE 86
  11. Prelude to Chapters 4–6. GENERATING CIVILIZATIONS: THE 1050 PROJECT AND THE ARTIFICIAL ANASAZI MODEL 88
  12. Chapter 4. UNDERSTANDING ANASAZI CULTURE CHANGE THROUGH AGENT-BASED MODELING 90
  13. Chapter 5. POPULATION GROWTH AND COLLAPSE IN A MULTIAGENT MODEL OF THE KAYENTA ANASAZI IN LONG HOUSE VALLEY 117
  14. Chapter 6. THE EVOLUTION OF SOCIAL BEHAVIOR IN THE PREHISTORIC AMERICAN SOUTHWEST 130
  15. Prelude to Chapter 7. GENERATING PATTERNS IN THE TIMING OF RETIREMENT 144
  16. Chapter 7. COORDINATION IN TRANSIENT SOCIAL NETWORKS: AN AGENT-BASED COMPUTATIONAL MODEL OF THE TIMING OF RETIREMENT 146
  17. Prelude to Chapter 8. GENERATING CLASSES WITHOUT CONQUEST 175
  18. Chapter 8. THE EMERGENCE OF CLASSES IN A MULTI-AGENT BARGAINING MODEL 177
  19. Prelude to Chapter 9. GENERATING ZONES OF COOPERATION IN THE PRISONER’S DILEMMA GAME 196
  20. Chapter 9. ZONES OF COOPERATION IN DEMOGRAPHIC PRISONER’S DILEMMA 199
  21. Appendix to Chapter 9. GENERATING NORM MAPS IN THE DEMOGRAPHIC COORDINATION GAME 222
  22. Prelude to Chapter 10. GENERATING THOUGHTLESS CONFORMITY TO NORMS 225
  23. Chapter 10. LEARNING TO BE THOUGHTLESS: SOCIAL NORMS AND INDIVIDUAL COMPUTATION 228
  24. Prelude to Chapter 11. GENERATING PATTERNS OF SPONTANEOUS CIVIL VIOLENCE 245
  25. Chapter 11. MODELING CIVIL VIOLENCE: AN AGENT-BASED COMPUTATIONAL APPROACH 247
  26. Prelude to Chapter 12. GENERATING EPIDEMIC DYNAMICS 271
  27. Chapter 12. TOWARD A CONTAINMENT STRATEGY FOR SMALLPOX BIOTERROR: AN INDIVIDUAL-BASED COMPUTATIONAL APPROACH 277
  28. Prelude to Chapter 13. GENERATING OPTIMAL ORGANIZATIONS 307
  29. Chapter 13. GROWING ADAPTIVE ORGANIZATIONS: AN AGENT-BASED COMPUTATIONAL APPROACH 309
  30. CODA 345
  31. INDEX 349
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