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Chapter 15. Differential Equations with Java and Maple
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Chapters in this book
- Frontmatter i
- Contents vii
- List of Figures xv
- List of Tables xix
- Preface xxi
- Chapter 1. Introduction 1
- PART 1. MAPLE (OR MATHEMATICA) BY DOING 7
- Chapter 2. Getting Started with Maple 9
- Chapter 3. Numbers, Expressions, Functions; Rocket Golf 25
- Chapter 4. Visualizing Data, Abstract Types; Electric Fields 55
- Chapter 5. Solving Equations, Differentiation; Towers 107
- Chapter 6. Integration; Power and Energy Usage (Also 14) 134
- Chapter 7. Matrices and Vectors; Rotation 145
- Chapter 8. Searching, Programming; Dipsticks 184
-
PART 2. JAVA (OR FORTRAN90) BY DOING
- Chapter 9. Getting Started with Java 199
- Chapter 10. Data Types, Limits, Methods; Rocket Golf 208
- Chapter 11. Visualization with Java, Classes, Packages 232
- Chapter 12. Flow Control via Logic; Projectiles 247
- Chapter 13. Java Input and Output 262
- Chapter 14. Numerical Integration; Power and Energy Usage 281
- Chapter 15. Differential Equations with Java and Maple 290
- Chapter 16. Object-Oriented Programming; Complex Currents 313
- Chapter 17. Arrays: Vectors, Matrices; Rigid-Body Rotations 341
- Chapter 18. Advanced Objects; Baton Projectiles 355
- Chapter 19. Discrete Math, Arrays as Bins; Bug Dynamics 378
- Chapter 20. 2-D Arrays: File I/O, PDEs; Realistic Capacitor 385
- Chapter 21. Web Computing, Applets, Primitive Graphics 394
-
PART 3. LATEX SURVIVAL GUIDE
- Chapter 22. LATEX for Text 413
- Chapter 23. LATEX for Mathematics 427
- Appendix A. Glossary 441
- Appendix B. Maple Quick Reference, Debugging Help 450
- Appendix C. Java Quick Reference and Installing Software 461
- Bibliography 471
- Index 477
Chapters in this book
- Frontmatter i
- Contents vii
- List of Figures xv
- List of Tables xix
- Preface xxi
- Chapter 1. Introduction 1
- PART 1. MAPLE (OR MATHEMATICA) BY DOING 7
- Chapter 2. Getting Started with Maple 9
- Chapter 3. Numbers, Expressions, Functions; Rocket Golf 25
- Chapter 4. Visualizing Data, Abstract Types; Electric Fields 55
- Chapter 5. Solving Equations, Differentiation; Towers 107
- Chapter 6. Integration; Power and Energy Usage (Also 14) 134
- Chapter 7. Matrices and Vectors; Rotation 145
- Chapter 8. Searching, Programming; Dipsticks 184
-
PART 2. JAVA (OR FORTRAN90) BY DOING
- Chapter 9. Getting Started with Java 199
- Chapter 10. Data Types, Limits, Methods; Rocket Golf 208
- Chapter 11. Visualization with Java, Classes, Packages 232
- Chapter 12. Flow Control via Logic; Projectiles 247
- Chapter 13. Java Input and Output 262
- Chapter 14. Numerical Integration; Power and Energy Usage 281
- Chapter 15. Differential Equations with Java and Maple 290
- Chapter 16. Object-Oriented Programming; Complex Currents 313
- Chapter 17. Arrays: Vectors, Matrices; Rigid-Body Rotations 341
- Chapter 18. Advanced Objects; Baton Projectiles 355
- Chapter 19. Discrete Math, Arrays as Bins; Bug Dynamics 378
- Chapter 20. 2-D Arrays: File I/O, PDEs; Realistic Capacitor 385
- Chapter 21. Web Computing, Applets, Primitive Graphics 394
-
PART 3. LATEX SURVIVAL GUIDE
- Chapter 22. LATEX for Text 413
- Chapter 23. LATEX for Mathematics 427
- Appendix A. Glossary 441
- Appendix B. Maple Quick Reference, Debugging Help 450
- Appendix C. Java Quick Reference and Installing Software 461
- Bibliography 471
- Index 477