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Introduction
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Chapters in this book
- Frontmatter i
- Contents vii
- Acknowledgments ix
- Introduction 1
-
Part I: At-Home Convergence
- Introduction 13
- 1 Television Content 19
- 2 Video Gaming 45
- 3 Athlete Branding 68
-
Part II: Away-from-Home Convergence
- Introduction 93
- 4 The Internet 99
- 5 Mobile Technology 125
- 6 Gambling 147
-
Part III: At-Venue Convergence
- Introduction 173
- 7 Sports-Anchored Development 179
- 8 Venue Technology 204
- 9 Corporate Marketing 229
- Notes 255
- Index 277
Chapters in this book
- Frontmatter i
- Contents vii
- Acknowledgments ix
- Introduction 1
-
Part I: At-Home Convergence
- Introduction 13
- 1 Television Content 19
- 2 Video Gaming 45
- 3 Athlete Branding 68
-
Part II: Away-from-Home Convergence
- Introduction 93
- 4 The Internet 99
- 5 Mobile Technology 125
- 6 Gambling 147
-
Part III: At-Venue Convergence
- Introduction 173
- 7 Sports-Anchored Development 179
- 8 Venue Technology 204
- 9 Corporate Marketing 229
- Notes 255
- Index 277