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Chapter
Publicly Available
Frontmatter
Chapters in this book
- Frontmatter i
- Contents v
- Acknowledgements vii
- List of Illustrations viii
- Notes on Contributors ix
- Introduction 1
-
Section One: Fandom and Music Videos
- 1. Reframing Fan Videos 17
- 2. Case Study: Anime Music Videos 29
-
Section Two: Video-Game Music
- 3. Music in Video games 51
- 4. Case Study: Film Music vs. Video-Game Music: The Case of Silent Hill 68
-
Section Three. Performance and Presentation
- 5. Reflections on Sound Art 85
- 6. Pop Music, Multimedia and Live Performance 105
- 7. Case Study: Film Sound, Acoustic Ecology and Performance in Electroacoustic Music 121
-
Section Four: Production and Consumption
- 8. Sound and Music in Website Design 145
- 9. Music Media in Young People’s Everyday Lives 172
- 10. Case Study: The Development of the Apple iPod 188
- Index 201
Chapters in this book
- Frontmatter i
- Contents v
- Acknowledgements vii
- List of Illustrations viii
- Notes on Contributors ix
- Introduction 1
-
Section One: Fandom and Music Videos
- 1. Reframing Fan Videos 17
- 2. Case Study: Anime Music Videos 29
-
Section Two: Video-Game Music
- 3. Music in Video games 51
- 4. Case Study: Film Music vs. Video-Game Music: The Case of Silent Hill 68
-
Section Three. Performance and Presentation
- 5. Reflections on Sound Art 85
- 6. Pop Music, Multimedia and Live Performance 105
- 7. Case Study: Film Sound, Acoustic Ecology and Performance in Electroacoustic Music 121
-
Section Four: Production and Consumption
- 8. Sound and Music in Website Design 145
- 9. Music Media in Young People’s Everyday Lives 172
- 10. Case Study: The Development of the Apple iPod 188
- Index 201