Games and Play in Chinese and Sinophone Cultures
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The Geiss Hsu Foundation
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Herausgegeben von:
Li Guo
, Douglas Eyman und Hongmei Sun -
Gefördert durch:
The Geiss Hsu Foundation
Über dieses Buch
From ancient gameboards to Honor of Kings, games as cultural agents
Games as global and connected phenomena have been examined in the rising scholarly field of game studies, but relatively little has been published on the history of games and gaming in China. Weiqi (a.k.a. Go), one of the world’s oldest board games, originated in China; a variety of Chinese card, dice, board, sport, and performance games have been developed over the millennia; and China is quickly becoming a major player in the contemporary digital game industry. In exploring games and practices of play across social and historical contexts, this volume examines representations of gender, class, materiality, and imaginations of the nation in Chinese and Sinophone contexts, while addressing ways in which games inhabit, represent, disrupt, or transform cultural and social practices. Both analog and computer games are represented in analyses that draw connections between the traditional and the modern and between local or regional and higher-order economic, cultural, and political structures. Among the topics explored are rock carvings of board games, weiqi cultures, scholars’ and courtesans’ games, gambling, games based on literature, video-game politics, and appropriation of Chinese culture in video games.
The open access publication of this book was made possible by a grant from the James P. Geiss and Margaret Y. Hsu Foundation.
Information zu Autoren / Herausgebern
Rezensionen
"[T]his collection makes a valuable contribution to cross-cultural studies of games and gameplay as seen in classic Chinese literature and the contemporary evolution of digital culture."
---"[A] critical intervention into how games occupy, symbolize, and change cultural and social practices, even at the higher order of economics and domains of human experience such as entertainment and cultural identity. This collection of work presents a multitude of complex challenges facing Chinese game history, underscoring the urgent need to recontexualize the field of game studies through interdisciplinary analyses from perspectives such as visual studies, narratology, gender, the intersection of games with leisure activities, and artisan knowledge."
---"Games and Play in Chinese & Sinophone Cultures is a pioneering work . . . By informing readers about and interrogating ludic China, historical and contemporary, the chapters constitute a significant contribution to game studies and to Chinese studies."
Fachgebiete
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Li Guo, Douglas Eyman und Hongmei Sun Open Access PDF downloaden |
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Zach Berge-Becker Open Access PDF downloaden |
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César Guarde-Paz Open Access PDF downloaden |
40 |
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Rania Huntington Open Access PDF downloaden |
58 |
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Patricia Sieber Open Access PDF downloaden |
78 |
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Jie Guo Open Access PDF downloaden |
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Li Guo Open Access PDF downloaden |
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Jiayi Chen Open Access PDF downloaden |
138 |
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Hongmei Sun Open Access PDF downloaden |
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Yichen Rao Open Access PDF downloaden |
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Keren He Open Access PDF downloaden |
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Florian Schneider Open Access PDF downloaden |
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Jiaqi Li Open Access PDF downloaden |
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Douglas Eyman Open Access PDF downloaden |
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