Presented to you through Paradigm Publishing Services
Yale University Press
Chapter
Licensed
Unlicensed
Requires Authentication
2. Database Animals
You are currently not able to access this content.
You are currently not able to access this content.
Chapters in this book
- Frontmatter i
- Contents v
- Acknowledgments vii
- Editors’ Note On Translation ix
- Introduction xi
-
Part I. Culture And Discourse
- 1. Why Study Train Otaku? A Social History Of Imagination 3
- 2. Database Animals 30
- 3. Japan’s Cynical Nationalism 68
- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States 85
-
Part II. Infrastructure And Place
- 5. Comic Market As Space For Self- Expression In Otaku Culture 107
- 6. Otaku And The City: The Rebirth Of Akihabara 133
- 7. Anime And Manga Fandom As Networked Culture 158
- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture 179
-
Part III. Community And Identity
- 9. Making Fujoshi Identity Visible And Invisible 207
- 10. Cosplay, Learning, And Cultural Practice 225
- 11. The Fighting Gamer Otaku Community: What Are They “Fighting” About? 249
- 12. “As Long As It’S Not Linkin Park Z ”: Popularity, Distinction, And Status In The AMV Subculture 275
- Contributors 299
- Index 301
Chapters in this book
- Frontmatter i
- Contents v
- Acknowledgments vii
- Editors’ Note On Translation ix
- Introduction xi
-
Part I. Culture And Discourse
- 1. Why Study Train Otaku? A Social History Of Imagination 3
- 2. Database Animals 30
- 3. Japan’s Cynical Nationalism 68
- 4. Strategies Of Engagement: Discovering, Defining, And Describing Otaku Culture In The United States 85
-
Part II. Infrastructure And Place
- 5. Comic Market As Space For Self- Expression In Otaku Culture 107
- 6. Otaku And The City: The Rebirth Of Akihabara 133
- 7. Anime And Manga Fandom As Networked Culture 158
- 8. Contributors Versus Leechers: Fansubbing Ethics And A Hybrid Public Culture 179
-
Part III. Community And Identity
- 9. Making Fujoshi Identity Visible And Invisible 207
- 10. Cosplay, Learning, And Cultural Practice 225
- 11. The Fighting Gamer Otaku Community: What Are They “Fighting” About? 249
- 12. “As Long As It’S Not Linkin Park Z ”: Popularity, Distinction, And Status In The AMV Subculture 275
- Contributors 299
- Index 301