Chapter
Licensed
Unlicensed
Requires Authentication
Chapter 12 Text/video chat and other online collaboration tools
-
Nicole Ziegler
You are currently not able to access this content.
You are currently not able to access this content.
Chapters in this book
- Prelim pages i
- Table of contents v
- Biographical notes vii
- Working towards a shared goal 1
- Chapter 1 Is technology research ready to inform L2 pedagogy? 16
- Chapter 2 Of barriers and bias 45
- Chapter 3 Instructed SLA and instructional design principles 68
- Chapter 4 Connecting instructed second language learning with informal language learning using technology 92
- Chapter 5 Corpora and instructed second language acquisition 115
- Chapter 6 The impact of multimodal input tools in instructed second language acquisition (and beyond) 139
- Chapter 7 Generative AI in instructed SLA 163
- Chapter 8 Using digital annotation tools to facilitate second language digital social reading 185
- Chapter 9 (Digital) Games and language teaching 205
- Chapter 10 Augmented and virtual reality for L2 learning 228
- Chapter 11 Exploring the effectiveness of mobile-assisted language learning for instructed second language acquisition 253
- Chapter 12 Text/video chat and other online collaboration tools 271
- Chapter 13 Interactive fiction and narrative games in instructed second language learning 293
- Chapter 14 Instructed second language acquisition in online language courses 314
- Afterword: Towards sustainable technology use in instructed second language acquisition 335
- Name index 359
- Subject index 363
Chapters in this book
- Prelim pages i
- Table of contents v
- Biographical notes vii
- Working towards a shared goal 1
- Chapter 1 Is technology research ready to inform L2 pedagogy? 16
- Chapter 2 Of barriers and bias 45
- Chapter 3 Instructed SLA and instructional design principles 68
- Chapter 4 Connecting instructed second language learning with informal language learning using technology 92
- Chapter 5 Corpora and instructed second language acquisition 115
- Chapter 6 The impact of multimodal input tools in instructed second language acquisition (and beyond) 139
- Chapter 7 Generative AI in instructed SLA 163
- Chapter 8 Using digital annotation tools to facilitate second language digital social reading 185
- Chapter 9 (Digital) Games and language teaching 205
- Chapter 10 Augmented and virtual reality for L2 learning 228
- Chapter 11 Exploring the effectiveness of mobile-assisted language learning for instructed second language acquisition 253
- Chapter 12 Text/video chat and other online collaboration tools 271
- Chapter 13 Interactive fiction and narrative games in instructed second language learning 293
- Chapter 14 Instructed second language acquisition in online language courses 314
- Afterword: Towards sustainable technology use in instructed second language acquisition 335
- Name index 359
- Subject index 363