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"If it's a fantasy world, why bother trying to make it realistic?" Constructing and Debating the Middle Ages of THE WITCHER 3: WILD HUNT
-
Aurelia Brandenburg
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Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Preface and Acknowledgments 7
- Introduction 9
-
History as told by the Game
- Quarry - Playground - Brand 25
- Why History in Digital Games matters 47
- Social Practices of History in Digital Possibility Spaces 73
- Tracing the Past with Digital Games 93
-
Authenticity in and of History
- History in Video Games and the Craze for the Authentic 117
- Crusading Icons 137
- The Auteur and the 80s Mixtape 157
- Queer Authenticity in the History of Games 179
-
The Politics of Authenticity
- "If it's a fantasy world, why bother trying to make it realistic?" Constructing and Debating the Middle Ages of THE WITCHER 3: WILD HUNT 201
- How to Get Away with Colonialism 221
- Toying with History 237
- You Do Have Responsibility! 259
- Contributors 277
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Preface and Acknowledgments 7
- Introduction 9
-
History as told by the Game
- Quarry - Playground - Brand 25
- Why History in Digital Games matters 47
- Social Practices of History in Digital Possibility Spaces 73
- Tracing the Past with Digital Games 93
-
Authenticity in and of History
- History in Video Games and the Craze for the Authentic 117
- Crusading Icons 137
- The Auteur and the 80s Mixtape 157
- Queer Authenticity in the History of Games 179
-
The Politics of Authenticity
- "If it's a fantasy world, why bother trying to make it realistic?" Constructing and Debating the Middle Ages of THE WITCHER 3: WILD HUNT 201
- How to Get Away with Colonialism 221
- Toying with History 237
- You Do Have Responsibility! 259
- Contributors 277