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8 World-Building

  • Dan Hassler-Forest
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Abstract

Comics have long been published as serialized works that develop elaborate and often complex storyworlds. This chapter relates theories and practices of world-building to the historical development of Western comics. It first establishes the key theoretical concepts related to world-building, using examples from comics history to illustrate and contextualize them. The chapter then discusses the relationship between serialized comic strips and systematic world-building, using Popeye/ Thimble Theatre as a central case study. The second section foregrounds the political and ideological implications of world-building by drawing on Herge’s Tintin series. The third section then examines the complex world-building of American superhero comics and the central internal contradictions within these storyworlds, with Watchmen as an example of a text that foregrounds rather than diminishes them. Finally, a brief discussion of Chris Ware’s Building Stories discusses the reader’s activity in comic book world-building.

Abstract

Comics have long been published as serialized works that develop elaborate and often complex storyworlds. This chapter relates theories and practices of world-building to the historical development of Western comics. It first establishes the key theoretical concepts related to world-building, using examples from comics history to illustrate and contextualize them. The chapter then discusses the relationship between serialized comic strips and systematic world-building, using Popeye/ Thimble Theatre as a central case study. The second section foregrounds the political and ideological implications of world-building by drawing on Herge’s Tintin series. The third section then examines the complex world-building of American superhero comics and the central internal contradictions within these storyworlds, with Watchmen as an example of a text that foregrounds rather than diminishes them. Finally, a brief discussion of Chris Ware’s Building Stories discusses the reader’s activity in comic book world-building.

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