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book: Computer Graphics Programming in OpenGL with JAVA
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Computer Graphics Programming in OpenGL with JAVA

  • Scott Vahl Gordon and John L. Clevenger
Language: English
Published/Copyright: 2018
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About this book

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.

Features:

  • Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.
  • Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.
  • Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained.
  • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
  • Includes companion files with code, object models, figures, and more.

Author / Editor information

Gordon V. Scott :
V. Scott Gordon is a computer science professor at California State University, Sacramento.

Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.

Reviews

Mike Jones:

This is an easy introduction to OpenGL, well about as easy as a complex topic can get. The ideas are introduced in plain language and there are diagrams to help. The programs also help make the point of what exactly is being proposed - be prepared to read them in detail and you'll also find the code on the CD along with object models, figures and more.

You had better be fairly proficient in Java as you don't get any help in this area - and this is reasonable. If you know Java however this is a very good introduction to OpenGL and pipeline based graphics in general.

Highly recommended.


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Publishing information
Pages and Images/Illustrations in book
eBook published on:
October 4, 2018
eBook ISBN:
9781683922650
Hardcover published on:
November 12, 2018
Hardcover ISBN:
9781683922193
Edition:
2nd edition
Pages and Images/Illustrations in book
Main content:
406
Other:
four-color throughout
Downloaded on 18.11.2025 from https://www.degruyterbrill.com/document/doi/10.1515/9781683922650/html
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