Chapter
Publicly Available
Contents
-
V. Scott Gordon
and John Clevenger
Chapters in this book
- Frontmatter i
- Contents v
- Preface xi
- Chapter 1: Getting Started 1
- Chapter 2: The OpenGL Graphics Pipeline 5
- Chapter 3: Mathematical Foundations 37
- Chapter 4: Managing 3D Graphics Data 63
- Chapter 5: Texture Mapping 107
- Chapter 6: 3D Models 133
- Chapter 7: Lighting 161
- Chapter 8: Shadows 191
- Chapter 9: Sky and Backgrounds 221
- Chapter 10: Enhancing Surface Detail 243
- Chapter 11: Parametric Surfaces 261
- Chapter 12: Tessellation 273
- Chapter 13: Geometry Shaders 299
- Chapter 14: Other Techniques 313
- Appendix A: Installation and Setup for PC (Windows) 353
- Appendix B: Installation and Setup for Macintosh 357
- Appendix C: Using the Nsight Graphics Debugger 363
- Index 371
Chapters in this book
- Frontmatter i
- Contents v
- Preface xi
- Chapter 1: Getting Started 1
- Chapter 2: The OpenGL Graphics Pipeline 5
- Chapter 3: Mathematical Foundations 37
- Chapter 4: Managing 3D Graphics Data 63
- Chapter 5: Texture Mapping 107
- Chapter 6: 3D Models 133
- Chapter 7: Lighting 161
- Chapter 8: Shadows 191
- Chapter 9: Sky and Backgrounds 221
- Chapter 10: Enhancing Surface Detail 243
- Chapter 11: Parametric Surfaces 261
- Chapter 12: Tessellation 273
- Chapter 13: Geometry Shaders 299
- Chapter 14: Other Techniques 313
- Appendix A: Installation and Setup for PC (Windows) 353
- Appendix B: Installation and Setup for Macintosh 357
- Appendix C: Using the Nsight Graphics Debugger 363
- Index 371