Kapitel
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Introduction
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Andrew Reinhard
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Kapitel in diesem Buch
- Frontmatter i
- Contents vii
- List of Illustrations ix
- List of Tables xvi
- Introduction 1
- Chapter 1. Archaeogaming: The State of the Field in 2023 7
- Chapter 2. Rapid Archaeology of Human Constructions within Interactive Digital Built Environments: A Preliminary Assessment 29
- Chapter 3. Adapting the Harris Matrix for Software Stratigraphy 57
- Chapter 4. Archaeology of Abandoned Human Settlements in No Man’s Sky: A New Approach to Recording and Preserving User-Generated Content in Digital Games 83
- Chapter 5. Photogrammetry and GIS in Human-Occupied Digital Landscapes 114
- Chapter 6. Photogrammetry and 3D Printing of 2D Digital Artifacts 137
- Chapter 7. Case Study: Report on the Recovered “Atari Burial Ground” Material, Condition, and Post-Excavation Dispersal 158
- Conclusion 203
- Reference List 208
- Index 221
Kapitel in diesem Buch
- Frontmatter i
- Contents vii
- List of Illustrations ix
- List of Tables xvi
- Introduction 1
- Chapter 1. Archaeogaming: The State of the Field in 2023 7
- Chapter 2. Rapid Archaeology of Human Constructions within Interactive Digital Built Environments: A Preliminary Assessment 29
- Chapter 3. Adapting the Harris Matrix for Software Stratigraphy 57
- Chapter 4. Archaeology of Abandoned Human Settlements in No Man’s Sky: A New Approach to Recording and Preserving User-Generated Content in Digital Games 83
- Chapter 5. Photogrammetry and GIS in Human-Occupied Digital Landscapes 114
- Chapter 6. Photogrammetry and 3D Printing of 2D Digital Artifacts 137
- Chapter 7. Case Study: Report on the Recovered “Atari Burial Ground” Material, Condition, and Post-Excavation Dispersal 158
- Conclusion 203
- Reference List 208
- Index 221