Contents
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Publicly AvailableFrontmatterAugust 23, 2021
- Videogames and History
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Requires Authentication Unlicensed“How Do We Play this Thing?”: The State of Historical Research on VideogamesLicensedJuly 14, 2021
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Requires Authentication UnlicensedBuilding a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic GamesLicensedJuly 13, 2021
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Requires Authentication UnlicensedPlayful Curation: A Case Study of Doki-Doki Station Museum’s Role in Preserving Digital Game History in IndonesiaLicensedAugust 13, 2021
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Requires Authentication UnlicensedToward a Foucauldian Genealogy of Video Game (Pre)historyLicensedJuly 15, 2021
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Requires Authentication Unlicensed“No One is Ever Ready for Something Like This.” – On the Dialectic of the Holocaust in First-Person Shooters as Exemplified by Wolfenstein: The New OrderLicensedJuly 14, 2021
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Requires Authentication UnlicensedReprogramming the History of Video Games: A Historian’s Approach to Video Games and Their HistoryLicensedJuly 12, 2021
- Additional Article
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Requires Authentication UnlicensedHear, Here: Oral History, Gentrification, and Memory PoliticsLicensedJune 25, 2021
- Public History in...
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July 14, 2021
- Review Article
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July 12, 2021