Contents
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Publicly AvailableTitleDecember 24, 2025
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Publicly AvailableContentDecember 24, 2025
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Requires Authentication UnlicensedDigital Games through Muddled Pasts and Modded HistoryLicensedDecember 24, 2025
- I Producing Historical Games and Heritage Experiences
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Requires Authentication UnlicensedSource Material and the Problem of Authenticity in Historical Game DevelopmentLicensedDecember 24, 2025
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Requires Authentication UnlicensedHistorians Making GamesLicensedDecember 24, 2025
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Requires Authentication UnlicensedEnchanted ImaginingsLicensedDecember 24, 2025
- II Culture and Emotions as Historical Game Design Affordances
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Requires Authentication UnlicensedCultural Combinatorics and Conjured SpectresLicensedDecember 24, 2025
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Requires Authentication UnlicensedPlaying AdewaleLicensedDecember 24, 2025
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Requires Authentication UnlicensedHistorical Empathy and Player Agency in Computer Roleplaying GamesLicensedDecember 24, 2025
- III Revisioning, Reframing, Coding the Past
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Requires Authentication UnlicensedThe Truth(iness) is a LieLicensedDecember 24, 2025
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Requires Authentication UnlicensedQueering Hong KongLicensedDecember 24, 2025
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Requires Authentication UnlicensedCalculated ActionsLicensedDecember 24, 2025
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Requires Authentication UnlicensedRe-Enacting 9th Century BaghdadLicensedDecember 24, 2025
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Requires Authentication UnlicensedBiographical NotesLicensedDecember 24, 2025
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Requires Authentication UnlicensedAcknowledgementsLicensedDecember 24, 2025