We study the Iterated Bilateral Reciprocity game in which the need for help arises randomly. Players are heterogeneous with respect to ‘neediness’ i.e. probability of needing help. We find bounds on the amount of heterogeneity which can be tolerated for cooperation (all players help when asked to help) to be sustainable in a collectivity. We introduce the notion of Generalised Reciprocity. Individuals make a costly first move to benefit another under the reasonable expectation that either the other or somebody else will reciprocate. We hope that these tentative attempts at extending Axelrod’s seminal work on cooperation will inspire future efforts in the field of organisational culture and social theory more generally.
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Requires Authentication UnlicensedGeneralised Reciprocity and Reputation in the Theory of Cooperation: A FrameworkLicensedMay 14, 2016
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Requires Authentication UnlicensedCooperation via HostagesLicensedMay 14, 2016
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Requires Authentication UnlicensedCooperation via Social NetworksLicensedMay 14, 2016
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Requires Authentication UnlicensedRational and Adaptive PlayingLicensedMay 14, 2016
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Requires Authentication UnlicensedIn Defense of Moderate EnvyLicensedMay 14, 2016
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Requires Authentication UnlicensedExit, Anonymity and the Chances of Egoistical CooperationLicensedMay 14, 2016
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Requires Authentication UnlicensedOn Six Advances in Cooperation TheoryLicensedMay 14, 2016