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book: The Pop Theology of Videogames
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The Pop Theology of Videogames

Producing and Playing with Religion
  • Lars Wildt
Language: English
Published/Copyright: 2023
View more publications by Amsterdam University Press
Games and Play
This book is in the series

About this book

Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.

Author / Editor information

Wildt Lars :

Lars de Wildt is Assistant Professor in Media and Cultural Industries at the Centre for Media and Journalism Studies, University of Groningen. He was previously a (visiting) researcher at the universities of Leuven, Tampere, Montréal, and Deakin. He studies how media industries and media cultures change each other, such as how videogames changed religion and how religion changed videogames in a post-secular age. For more, see larsdewildt.eu.


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Part I Producing Religion: “Which Choices Lead Game Makers to Use Religion in their Videogames?”

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Part II Consuming Religion: “How do Players Make Sense of and Relate to Religion in Videogames?”

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Part III Conclusion

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Publishing information
Pages and Images/Illustrations in book
eBook published on:
April 19, 2023
eBook ISBN:
9789048555130
Pages and Images/Illustrations in book
Main content:
158
Illustrations:
7
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