Chapter
Open Access
5. Single-player Religion
-
Lars Wildt
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- List of Figures and Tables 7
- Acknowledgements 9
- 1. Introduction 11
-
Part I Producing Religion: “Which Choices Lead Game Makers to Use Religion in their Videogames?”
- 2. Making Religion at Ubisoft 31
- 3. Indie-pendent: The Art-house Gods of Indie Games 55
-
Part II Consuming Religion: “How do Players Make Sense of and Relate to Religion in Videogames?”
- 4. Public Religion on Videogame Forums 79
- 5. Single-player Religion 103
-
Part III Conclusion
- 6. Pop Theology 125
- Bibliography 141
- Index 155
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- List of Figures and Tables 7
- Acknowledgements 9
- 1. Introduction 11
-
Part I Producing Religion: “Which Choices Lead Game Makers to Use Religion in their Videogames?”
- 2. Making Religion at Ubisoft 31
- 3. Indie-pendent: The Art-house Gods of Indie Games 55
-
Part II Consuming Religion: “How do Players Make Sense of and Relate to Religion in Videogames?”
- 4. Public Religion on Videogame Forums 79
- 5. Single-player Religion 103
-
Part III Conclusion
- 6. Pop Theology 125
- Bibliography 141
- Index 155