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Playthings in Early Modernity

Party Games, Word Games, Mind Games
  • Herausgegeben von: Allison Levy
Sprache: Englisch
Veröffentlicht/Copyright: 2024
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Ludic Cultures
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Über dieses Buch

Why do we play games—with and upon each other as well as ourselves? When are winners also losers, and vice-versa? How and to what end do we stretch the spaces of play? What happens when players go out of bounds or when games go too far? Moreover, what happens when we push the parameters of inquiry: when we play with traditional narratives of ludic culture, when we rewrite the rules

An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular plaything is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.

Information zu Autoren / Herausgebern

Allison Levy is an art historian specializing in the visual culture of early modern Italy. She has written and/or edited three previous scholarly books.

Informationen zur Veröffentlichung
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eBook
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eBook ISBN:
9781580442619
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Inhalt:
352
Heruntergeladen am 31.12.2025 von https://www.degruyterbrill.com/document/isbn/9781580442619/html
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