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Level 5 Game Changer: Six Steps to Gamification
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Chapters in this book
- Frontmatter i
- Contents vii
- Introduction: Why Can’t Life Be Fun? ix
- Level 1 Getting into the Game: An Introduction to Gamification 1
- Level 2 Game Thinking: Learning to Think Like a Game Designer 21
- Level 3 Why Games Work: The Rules of Motivation 37
- Level 4 The Gamification Toolkit: Game Elements 57
- Level 5 Game Changer: Six Steps to Gamification 73
- Level 6 Epic Fails: And How to Avoid Them 89
- Endgame: In Conclusion 105
- Acknowledgments 111
- Glossary 113
- Additional Resources 117
- Index 121
- About the Authors 127
- About Wharton School Press 129
- About the Wharton School 130
Chapters in this book
- Frontmatter i
- Contents vii
- Introduction: Why Can’t Life Be Fun? ix
- Level 1 Getting into the Game: An Introduction to Gamification 1
- Level 2 Game Thinking: Learning to Think Like a Game Designer 21
- Level 3 Why Games Work: The Rules of Motivation 37
- Level 4 The Gamification Toolkit: Game Elements 57
- Level 5 Game Changer: Six Steps to Gamification 73
- Level 6 Epic Fails: And How to Avoid Them 89
- Endgame: In Conclusion 105
- Acknowledgments 111
- Glossary 113
- Additional Resources 117
- Index 121
- About the Authors 127
- About Wharton School Press 129
- About the Wharton School 130