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Appendix: Resources for Video Game Research
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Mark J. P. Wolf
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Chapters in this book
- Frontmatter i
- Contents vii
- Foreword ix
- Introduction 1
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I The Emergence of the Video Game
- 1 The Video Game as a Medium 13
- 2 Super Mario Nation 35
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II Formal Aspects of the Video Game
- 3 Space in the Video Game 51
- 4 Time in the Video Game 77
- 5 Narrative in the Video Game 93
- 6 Genre and the Video Game 113
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III The Video Game in Society and Culture
- 7 Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image 137
- 8 Play It Again, Pac-Man 155
- 9 Archetypes on Acid Video Games and Culture 169
- Appendix: Resources for Video Game Research 183
- Index 193
- About the Contributors 201
Chapters in this book
- Frontmatter i
- Contents vii
- Foreword ix
- Introduction 1
-
I The Emergence of the Video Game
- 1 The Video Game as a Medium 13
- 2 Super Mario Nation 35
-
II Formal Aspects of the Video Game
- 3 Space in the Video Game 51
- 4 Time in the Video Game 77
- 5 Narrative in the Video Game 93
- 6 Genre and the Video Game 113
-
III The Video Game in Society and Culture
- 7 Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image 137
- 8 Play It Again, Pac-Man 155
- 9 Archetypes on Acid Video Games and Culture 169
- Appendix: Resources for Video Game Research 183
- Index 193
- About the Contributors 201