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2. Visualization: From Perspective to Digital 3D
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Nick Jones
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Chapters in this book
- Frontmatter i
- CONTENTS v
- ILLUSTRATIONS vii
- ACKNOWLEDGMENTS xi
- INTRODUCTION 1
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PART 1: CONTEXTS
- 1. History: The Long View of 3D Film and Theory 17
- 2. Visualization: From Perspective to Digital 3D 42
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PART 2: MAPPED SPACES
- INTRODUCTION 63
- 3. Simulation: Dematerializing and Enframing 67
- 4. Immersion: Entering the Screen 92
- 5. Surveillance: Converting Image to Space, World to Data 115
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PART 3: MONSTROUS SPACES
- INTRODUCTION 141
- 6. Defamiliarization: Rethinking the Screen Plane. 143
- 7. Distortion: Unfamiliar and Unconventional Space 166
- 8. Intimacy: The Boundedness of Stereoscopic Media 193
- Conclusion: Seeing in 3D 221
- Notes 229
- Bibliography 265
- Index 281
Chapters in this book
- Frontmatter i
- CONTENTS v
- ILLUSTRATIONS vii
- ACKNOWLEDGMENTS xi
- INTRODUCTION 1
-
PART 1: CONTEXTS
- 1. History: The Long View of 3D Film and Theory 17
- 2. Visualization: From Perspective to Digital 3D 42
-
PART 2: MAPPED SPACES
- INTRODUCTION 63
- 3. Simulation: Dematerializing and Enframing 67
- 4. Immersion: Entering the Screen 92
- 5. Surveillance: Converting Image to Space, World to Data 115
-
PART 3: MONSTROUS SPACES
- INTRODUCTION 141
- 6. Defamiliarization: Rethinking the Screen Plane. 143
- 7. Distortion: Unfamiliar and Unconventional Space 166
- 8. Intimacy: The Boundedness of Stereoscopic Media 193
- Conclusion: Seeing in 3D 221
- Notes 229
- Bibliography 265
- Index 281