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Chapters in this book
- Frontmatter i
- Contents ix
- Preface xi
- Acknowledgments xxi
- Introduction 1
-
PART 1 GAMES AS A PRODUCT
- 1 Digitalization of Interactive Entertainment 13
- 2 Games Industry Basics 26
- 3 Empire on the Edge of the Volcano 53
-
PART 2 GAMES AS A SERVICE
- 4 Everyone Is a Gamer Now 71
- 5 Myth of the Mobile Millionaire 95
- 6 Greatly Exaggerated Death of the Console 113
- 7 Glorious Return of PC Gaming 130
-
PART 3 GAMES AS MEDIA
- 8 Epic Quest for Intellectual Property 157
- 9 Watching Other People Play Video Games, and Why 183
- 10 Next-Gen Revenue Models 203
- Conclusion 217
- Appendix: Empirical Procedure 227
- Notes 235
- Bibliography 249
- Index 261
Chapters in this book
- Frontmatter i
- Contents ix
- Preface xi
- Acknowledgments xxi
- Introduction 1
-
PART 1 GAMES AS A PRODUCT
- 1 Digitalization of Interactive Entertainment 13
- 2 Games Industry Basics 26
- 3 Empire on the Edge of the Volcano 53
-
PART 2 GAMES AS A SERVICE
- 4 Everyone Is a Gamer Now 71
- 5 Myth of the Mobile Millionaire 95
- 6 Greatly Exaggerated Death of the Console 113
- 7 Glorious Return of PC Gaming 130
-
PART 3 GAMES AS MEDIA
- 8 Epic Quest for Intellectual Property 157
- 9 Watching Other People Play Video Games, and Why 183
- 10 Next-Gen Revenue Models 203
- Conclusion 217
- Appendix: Empirical Procedure 227
- Notes 235
- Bibliography 249
- Index 261