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2. The User
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Chapters in this book
- Frontmatter i
- CONTENTS vii
- ACKNOWLEDGMENTS ix
- INTRODUCTION: THE CHANGING MEANING OF PLAY 1
-
PART I. THE SYNTHETIC WORLD: A TOUR
- 1. Daily Life on a Synthetic Earth 29
- 2. The User 51
- 3. The Mechanics of World-Making 79
- 4. Emergent Culture: Institutions within Synthetic Reality 100
- 5. The Business of World-Making 126
-
PART II. WHEN BOUNDARIES FADE
- 6. The Almost-Magic Circle 147
- 7. Free Commerce 161
- 8. The Economics of Fun: Behavior and Design 170
- 9. Governance 205
- 10. Topographies of Terror 227
- 11. Toxic Immersion and Internal Security 236
-
PART III. THREATS AND OPPORTUNITIES
- 12. Implications and Policies 249
- 13. Into the Age of Wonder 267
- Appendix: A Digression on Virtual Reality 285
- Notes 295
- References 311
- Index 319
Chapters in this book
- Frontmatter i
- CONTENTS vii
- ACKNOWLEDGMENTS ix
- INTRODUCTION: THE CHANGING MEANING OF PLAY 1
-
PART I. THE SYNTHETIC WORLD: A TOUR
- 1. Daily Life on a Synthetic Earth 29
- 2. The User 51
- 3. The Mechanics of World-Making 79
- 4. Emergent Culture: Institutions within Synthetic Reality 100
- 5. The Business of World-Making 126
-
PART II. WHEN BOUNDARIES FADE
- 6. The Almost-Magic Circle 147
- 7. Free Commerce 161
- 8. The Economics of Fun: Behavior and Design 170
- 9. Governance 205
- 10. Topographies of Terror 227
- 11. Toxic Immersion and Internal Security 236
-
PART III. THREATS AND OPPORTUNITIES
- 12. Implications and Policies 249
- 13. Into the Age of Wonder 267
- Appendix: A Digression on Virtual Reality 285
- Notes 295
- References 311
- Index 319