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2 A Game of Cat’s Cradle: Science Studies, Feminist Theory, Cultural Studies
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Chapters in this book
- Frontmatter i
- Contents v
- Acknowledgments ix
- Permissions xi
- Introduction 1
-
CODE BREAKERS
- 1 Traumas of Code 39
- 2 A Game of Cat’s Cradle: Science Studies, Feminist Theory, Cultural Studies 59
- 3 Reframing the Cathedral: Opening the Sources of Technologies and Cultural Assumptions 70
- 4 Romancing the Anti-body: Lust and Longing in (Cyber)space 85
-
NEW DIGITAL MEDIA
- 5 All Bugs Are Shallow: Digital Biopower, Hacker Resistance, and Technological Error in Open-Source Software 101
- 6 Contagion Theory: Beyond the Microbe 120
- 7 A Conversation with Spirits inside the Simulation of a Coast Salish Longhouse 144
- 8 Empire@Play: Virtual Games and Global Capitalism 162
- 9 Archaeologies of Media Art 179
-
TECHNOLOGY, IDENTITY, AND SURVEILLANCE
- 10 Precision + Guided + Seeing 193
- 11 Understanding Meta-media 212
- 12 Black Box, Black Bloc 218
- 13 Biophilosophy for the 21st Century 227
- 14 Algebra of Identity: Skin of Wind, Skin of Streams, Skin of Shadows, Skin of Vapour 238
-
POLITICS, GENDER, AND RELIGION
-
INFORMATION AND POWER
- 15 Communication and Imperialism 257
- 16 Occupology, Swarmology, Whateverology: The City of (Dis)order versus the People’s Archive 283
- 17 Tell Us What’s Going to Happen: Information Feeds to the War on Terror 293
- 18 Grammar of Terrorism: Captivity, Media, and a Critique of Biopolitics 312
- 19 Virilio’s Apocalypticism 331
-
GENDER AND SEXUALITY
- 20 The Cyborg Mother: A Breached Boundary 348
- 21 Haptics, Mobile Handhelds, and other ‘Novel’ Devices: The Tactile Unconscious of Reading across Old and New Media 357
- 22 Becoming Dragon: A Transversal Technology Study 373
-
RELIGION AND SOCIETY
- 23 Circuits, Death, and Sacred Fiction: The City of Banaras 393
- 24 Digital Cosmologies: Religion, Technology, and Ideology 398
- 25 Technologies of the Apocalypse: The Left Behind Novels and Flight from the Flesh 408
-
CULTURE, ART, AND COMMUNICATION
-
PERCEPTION
- 26 The Aura of the Digital 433
- 27 When Taste Politics Meets Terror: The Critical Art Ensemble on Trial 447
- 28 Distraction and Digital Culture 465
-
PERFORMANCE
- 29 Metal Performance: Humanizing Robots, Returning to Nature, and Camping About 485
- 30 Prosthetic Head: Intelligence, Awareness, and Agency 519
- 31 Simulated Talking Machines: Stelarc’s Prosthetic Head 532
- 32 Slipstreaming the Cyborg 542
-
SOUND
- 33 Black Secret Technology (The Whitey on the Moon Dub) 556
- 34 Material Memories: Time and the Cinematic Image 566
- 35 The Turntable 574
- Bibliography 587
- Contributors 601
Chapters in this book
- Frontmatter i
- Contents v
- Acknowledgments ix
- Permissions xi
- Introduction 1
-
CODE BREAKERS
- 1 Traumas of Code 39
- 2 A Game of Cat’s Cradle: Science Studies, Feminist Theory, Cultural Studies 59
- 3 Reframing the Cathedral: Opening the Sources of Technologies and Cultural Assumptions 70
- 4 Romancing the Anti-body: Lust and Longing in (Cyber)space 85
-
NEW DIGITAL MEDIA
- 5 All Bugs Are Shallow: Digital Biopower, Hacker Resistance, and Technological Error in Open-Source Software 101
- 6 Contagion Theory: Beyond the Microbe 120
- 7 A Conversation with Spirits inside the Simulation of a Coast Salish Longhouse 144
- 8 Empire@Play: Virtual Games and Global Capitalism 162
- 9 Archaeologies of Media Art 179
-
TECHNOLOGY, IDENTITY, AND SURVEILLANCE
- 10 Precision + Guided + Seeing 193
- 11 Understanding Meta-media 212
- 12 Black Box, Black Bloc 218
- 13 Biophilosophy for the 21st Century 227
- 14 Algebra of Identity: Skin of Wind, Skin of Streams, Skin of Shadows, Skin of Vapour 238
-
POLITICS, GENDER, AND RELIGION
-
INFORMATION AND POWER
- 15 Communication and Imperialism 257
- 16 Occupology, Swarmology, Whateverology: The City of (Dis)order versus the People’s Archive 283
- 17 Tell Us What’s Going to Happen: Information Feeds to the War on Terror 293
- 18 Grammar of Terrorism: Captivity, Media, and a Critique of Biopolitics 312
- 19 Virilio’s Apocalypticism 331
-
GENDER AND SEXUALITY
- 20 The Cyborg Mother: A Breached Boundary 348
- 21 Haptics, Mobile Handhelds, and other ‘Novel’ Devices: The Tactile Unconscious of Reading across Old and New Media 357
- 22 Becoming Dragon: A Transversal Technology Study 373
-
RELIGION AND SOCIETY
- 23 Circuits, Death, and Sacred Fiction: The City of Banaras 393
- 24 Digital Cosmologies: Religion, Technology, and Ideology 398
- 25 Technologies of the Apocalypse: The Left Behind Novels and Flight from the Flesh 408
-
CULTURE, ART, AND COMMUNICATION
-
PERCEPTION
- 26 The Aura of the Digital 433
- 27 When Taste Politics Meets Terror: The Critical Art Ensemble on Trial 447
- 28 Distraction and Digital Culture 465
-
PERFORMANCE
- 29 Metal Performance: Humanizing Robots, Returning to Nature, and Camping About 485
- 30 Prosthetic Head: Intelligence, Awareness, and Agency 519
- 31 Simulated Talking Machines: Stelarc’s Prosthetic Head 532
- 32 Slipstreaming the Cyborg 542
-
SOUND
- 33 Black Secret Technology (The Whitey on the Moon Dub) 556
- 34 Material Memories: Time and the Cinematic Image 566
- 35 The Turntable 574
- Bibliography 587
- Contributors 601