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2 A Game of Cat’s Cradle: Science Studies, Feminist Theory, Cultural Studies

© 2022 University of Toronto Press, Toronto

© 2022 University of Toronto Press, Toronto

Chapters in this book

  1. Frontmatter i
  2. Contents v
  3. Acknowledgments ix
  4. Permissions xi
  5. Introduction 1
  6. CODE BREAKERS
  7. 1 Traumas of Code 39
  8. 2 A Game of Cat’s Cradle: Science Studies, Feminist Theory, Cultural Studies 59
  9. 3 Reframing the Cathedral: Opening the Sources of Technologies and Cultural Assumptions 70
  10. 4 Romancing the Anti-body: Lust and Longing in (Cyber)space 85
  11. NEW DIGITAL MEDIA
  12. 5 All Bugs Are Shallow: Digital Biopower, Hacker Resistance, and Technological Error in Open-Source Software 101
  13. 6 Contagion Theory: Beyond the Microbe 120
  14. 7 A Conversation with Spirits inside the Simulation of a Coast Salish Longhouse 144
  15. 8 Empire@Play: Virtual Games and Global Capitalism 162
  16. 9 Archaeologies of Media Art 179
  17. TECHNOLOGY, IDENTITY, AND SURVEILLANCE
  18. 10 Precision + Guided + Seeing 193
  19. 11 Understanding Meta-media 212
  20. 12 Black Box, Black Bloc 218
  21. 13 Biophilosophy for the 21st Century 227
  22. 14 Algebra of Identity: Skin of Wind, Skin of Streams, Skin of Shadows, Skin of Vapour 238
  23. POLITICS, GENDER, AND RELIGION
  24. INFORMATION AND POWER
  25. 15 Communication and Imperialism 257
  26. 16 Occupology, Swarmology, Whateverology: The City of (Dis)order versus the People’s Archive 283
  27. 17 Tell Us What’s Going to Happen: Information Feeds to the War on Terror 293
  28. 18 Grammar of Terrorism: Captivity, Media, and a Critique of Biopolitics 312
  29. 19 Virilio’s Apocalypticism 331
  30. GENDER AND SEXUALITY
  31. 20 The Cyborg Mother: A Breached Boundary 348
  32. 21 Haptics, Mobile Handhelds, and other ‘Novel’ Devices: The Tactile Unconscious of Reading across Old and New Media 357
  33. 22 Becoming Dragon: A Transversal Technology Study 373
  34. RELIGION AND SOCIETY
  35. 23 Circuits, Death, and Sacred Fiction: The City of Banaras 393
  36. 24 Digital Cosmologies: Religion, Technology, and Ideology 398
  37. 25 Technologies of the Apocalypse: The Left Behind Novels and Flight from the Flesh 408
  38. CULTURE, ART, AND COMMUNICATION
  39. PERCEPTION
  40. 26 The Aura of the Digital 433
  41. 27 When Taste Politics Meets Terror: The Critical Art Ensemble on Trial 447
  42. 28 Distraction and Digital Culture 465
  43. PERFORMANCE
  44. 29 Metal Performance: Humanizing Robots, Returning to Nature, and Camping About 485
  45. 30 Prosthetic Head: Intelligence, Awareness, and Agency 519
  46. 31 Simulated Talking Machines: Stelarc’s Prosthetic Head 532
  47. 32 Slipstreaming the Cyborg 542
  48. SOUND
  49. 33 Black Secret Technology (The Whitey on the Moon Dub) 556
  50. 34 Material Memories: Time and the Cinematic Image 566
  51. 35 The Turntable 574
  52. Bibliography 587
  53. Contributors 601
Critical Digital Studies
This chapter is in the book Critical Digital Studies
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