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10 Pokémon GO: Serious Leisure and Game-Playing Tourists
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Russell B. Williams
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Chapters in this book
- Frontmatter i
- Contents v
- Figures and Tables vii
- Contributors xi
- 1 Introduction: Gamification in Tourism – The Cutting- Edge Trend in Tourism 1
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Part 1: Gamification Theories
- 2 Gamification, Game Mechanics, Game Thinking and Players’ Profile and Life Cycle 13
- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model 35
- 4 Gamification: Practices, Benefits and Challenges 63
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Part 2: Gamification Application and Case Studies
- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model 83
- 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences 100
- 7. Destination Marketing via Gamification: A Case Study of the Austria Adventure Game 118
- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal 133
- 9 Advergaming in Tourism: Spanish Cases 153
- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists 184
- 11 Playfulness and Game Play: Using Geocaching to Engage Young People’s Well-being in a National Park 210
- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications 237
- 13 Conclusion 280
- Index 287
Chapters in this book
- Frontmatter i
- Contents v
- Figures and Tables vii
- Contributors xi
- 1 Introduction: Gamification in Tourism – The Cutting- Edge Trend in Tourism 1
-
Part 1: Gamification Theories
- 2 Gamification, Game Mechanics, Game Thinking and Players’ Profile and Life Cycle 13
- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model 35
- 4 Gamification: Practices, Benefits and Challenges 63
-
Part 2: Gamification Application and Case Studies
- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model 83
- 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences 100
- 7. Destination Marketing via Gamification: A Case Study of the Austria Adventure Game 118
- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal 133
- 9 Advergaming in Tourism: Spanish Cases 153
- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists 184
- 11 Playfulness and Game Play: Using Geocaching to Engage Young People’s Well-being in a National Park 210
- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications 237
- 13 Conclusion 280
- Index 287