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Multilingual Matters
Chapter
Publicly Available
Frontmatter
Chapters in this book
- Frontmatter i
- Contents v
- Acknowledgments vii
- Contributors viii
- Abbreviations xiii
- 1. Technology Past and Present: The History of CALL and Technology for Learning Japanese 1
-
Part 1: Technology for Writing and Reading
- 2. Screencast Delivery of Feedback on Writing Assignments for Beginning Japanese Language Students: An Alternative to the ‘Red Pen’ 31
- 3. The Pedagogical Value of Web-Based Readings in the JFL Classroom 60
-
Part 2: Collaborative Online Learning
- 4. Impact of Lexical Categories on Skype- Mediated Multimodal Focus on Form and Vocabulary Learning: A Task-Based Study 91
- 5. Identity (Re)construction and Improvement in Intercultural Competence through Synchronous and Asynchronous Telecollaboration: Connecting Learners of Japanese in the USA and Sweden 111
-
Part 3: Creation and Analysis of CALL Programs for Learning Japanese
- 6. Rakugo CALL Program for Japanese Language Learning: Its Development and Possibilities for Implementation 149
- 7. Co-Chu: Japanese Corpus Analysis System and Two Analyses for Language Teaching 171
- 8. How a Self-Learning Website can be Utilized for Better Pronunciation Education: Bridging Learning In and Out of the Classroom 204
-
Part 4: Learning Through Online Games
- 9. The Effective Use of a 3D Virtual World in a JFL Classroom: Evidence from Discourse Analysis 227
- 10. Game-Mediated Activities in JFL Classrooms: Considerations and Issues in Learning, Teaching and Implementation 252
-
Part 5: Technology Beyond the Physical Classroom
- 11. Distance Learning and Asynchronous Communication While on Study Abroad: Conversation for- Learning and Journal Reflections as a Means to Enhance Language Use 283
- 12. Learners’ Participation in Japanese-Related Online Communities and the Relationship between Online Activities and Classroom Learning: A Comparative Case Study of Two JFL Learners 311
- Epilogue 336
- Index 345
Chapters in this book
- Frontmatter i
- Contents v
- Acknowledgments vii
- Contributors viii
- Abbreviations xiii
- 1. Technology Past and Present: The History of CALL and Technology for Learning Japanese 1
-
Part 1: Technology for Writing and Reading
- 2. Screencast Delivery of Feedback on Writing Assignments for Beginning Japanese Language Students: An Alternative to the ‘Red Pen’ 31
- 3. The Pedagogical Value of Web-Based Readings in the JFL Classroom 60
-
Part 2: Collaborative Online Learning
- 4. Impact of Lexical Categories on Skype- Mediated Multimodal Focus on Form and Vocabulary Learning: A Task-Based Study 91
- 5. Identity (Re)construction and Improvement in Intercultural Competence through Synchronous and Asynchronous Telecollaboration: Connecting Learners of Japanese in the USA and Sweden 111
-
Part 3: Creation and Analysis of CALL Programs for Learning Japanese
- 6. Rakugo CALL Program for Japanese Language Learning: Its Development and Possibilities for Implementation 149
- 7. Co-Chu: Japanese Corpus Analysis System and Two Analyses for Language Teaching 171
- 8. How a Self-Learning Website can be Utilized for Better Pronunciation Education: Bridging Learning In and Out of the Classroom 204
-
Part 4: Learning Through Online Games
- 9. The Effective Use of a 3D Virtual World in a JFL Classroom: Evidence from Discourse Analysis 227
- 10. Game-Mediated Activities in JFL Classrooms: Considerations and Issues in Learning, Teaching and Implementation 252
-
Part 5: Technology Beyond the Physical Classroom
- 11. Distance Learning and Asynchronous Communication While on Study Abroad: Conversation for- Learning and Journal Reflections as a Means to Enhance Language Use 283
- 12. Learners’ Participation in Japanese-Related Online Communities and the Relationship between Online Activities and Classroom Learning: A Comparative Case Study of Two JFL Learners 311
- Epilogue 336
- Index 345