Chapter
Publicly Available
Contents
-
Matthew Thomas Payne
Chapters in this book
- Frontmatter i
- Contents vii
- Acknowledgments ix
- Introduction: Welcome to Ludic War 1
- 1. Nintendo War 2.0: Toward a New Modality of Ludic War Play 35
- 2. The First-Personal Shooter: Narrative Subjectivity and Sacrificial Citizenship in the Modern Warfare Series 69
- 3. Fighting the Good (Preemptive) Fight: American Exceptionalism in Tom Clancy’s Military Shooters 95
- 4. Through a Drone, Darkly: Visions of Dystopic Ludic War 116
- 5. Marketing Military Realism: Selling the Gameplay Modality of Ludic War 145
- 6. Promotion of Self in Everyday Strife: Gaming Capital of the Ludic Soldier 170
- Conclusion: The Ludification of War Culture 201
- Notes 213
- Gameography 243
- Bibliography 247
- Index 265
- About the Author 273
Chapters in this book
- Frontmatter i
- Contents vii
- Acknowledgments ix
- Introduction: Welcome to Ludic War 1
- 1. Nintendo War 2.0: Toward a New Modality of Ludic War Play 35
- 2. The First-Personal Shooter: Narrative Subjectivity and Sacrificial Citizenship in the Modern Warfare Series 69
- 3. Fighting the Good (Preemptive) Fight: American Exceptionalism in Tom Clancy’s Military Shooters 95
- 4. Through a Drone, Darkly: Visions of Dystopic Ludic War 116
- 5. Marketing Military Realism: Selling the Gameplay Modality of Ludic War 145
- 6. Promotion of Self in Everyday Strife: Gaming Capital of the Ludic Soldier 170
- Conclusion: The Ludification of War Culture 201
- Notes 213
- Gameography 243
- Bibliography 247
- Index 265
- About the Author 273