The State of Play
-
Herausgegeben von:
Jack M. Balkin
und Beth Simone Noveck
Über dieses Buch
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.
As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?
These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.
Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
Information zu Autoren / Herausgebern
Jack M. Balkin is Knight Professor of Constitutional Law and the First Amendment at Yale Law School, and the Founder and Director of Yale’s Information Society Project. He is the author of numerous books, including The Cycles of Constitutional Time, and the editor of What Brown v. Board of Education Should
Have Said. He lives in Branford, Connecticut..
Rezensionen
Is useful and interesting for students of surveillance.
Jonathan Zittrain,Oxford University:
This is a spectacular collection of essays on the present and future of virtual worlds. It's a perfect introduction for those who have yet to experience them, and more important, a thoughtful companion for those who do.
Henry Jenkins,author of onvergence Culture: Where Old and New Media Collide:
These essays, by the best thinkers in their fields, will be read, debated, taught, and cited in court cases as we struggle to figure out how to live in a world which is part digital and part social, part real and part imaginary.
Richard Garriott,a.k.a. Lord British, Creator of Ultima Online and Executive Producer, NCsoft:
The State of Play is an extremely comprehensive look into digital worlds and how those worlds are evolving cultures, changing lives, reshaping the way we think and communicate. If you want to understand where modern culture is headed and learn more about incredibly fascinating experiences taking place in virtual worlds, pick up and read this book now.
Fachgebiete
-
PDF downloadenÖffentlich zugänglich
Frontmatter
i -
PDF downloadenÖffentlich zugänglich
Contents
vii - PART I: Introduction
-
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
1. Introduction
3 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
2. Virtual Worlds
13 - PART II: Game Gods and Game Players
-
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
3. Virtual Worldliness
31 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
4. Declaring the Rights of Players
55 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
5. The Right to Play
68 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
6. Law and Liberty in Virtual Worlds
86 - PART III: Property and Creativity in Virtual Worlds
-
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
7. Virtual Crime
121 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
8. Owned!
137 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
9. Virtual Power Politics
146 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
10. Escaping the Gilded Cage
158 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
11. There Is No Spoon
180 - PART IV: Privacy and Identity in Virtual Worlds
-
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
12. Who Killed Miss Norway?
189 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
13. Who’s In Charge of Who I Am?
198 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
14. Privacy and Data Collection in Virtual Worlds
217 - PART V: Virtual Worlds and Real-World Power
-
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
15. Virtual Worlds, Real Rules
227 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
16. The New Visual Literacy
245 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
17. Democracy—The Video Game
257 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
About the Contributors
283 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
Acknowledgments
289 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
Case List
291 -
Erfordert eine Authentifizierung Nicht lizenziertLizenziert
Index
293