The State of Play
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Herausgegeben von:
Jack M. Balkin
und Beth Simone Noveck
Über dieses Buch
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.
As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?
These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.
Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
Information zu Autoren / Herausgebern
Jack M. Balkin is Knight Professor of Constitutional Law and the First Amendment at Yale Law School, and the Founder and Director of Yale’s Information Society Project. He is the author of numerous books, including The Cycles of Constitutional Time, and the editor of What Brown v. Board of Education Should
Have Said. He lives in Branford, Connecticut..
Rezensionen
Is useful and interesting for students of surveillance.
Jonathan Zittrain,Oxford University:
This is a spectacular collection of essays on the present and future of virtual worlds. It's a perfect introduction for those who have yet to experience them, and more important, a thoughtful companion for those who do.
Henry Jenkins,author of onvergence Culture: Where Old and New Media Collide:
These essays, by the best thinkers in their fields, will be read, debated, taught, and cited in court cases as we struggle to figure out how to live in a world which is part digital and part social, part real and part imaginary.
Richard Garriott,a.k.a. Lord British, Creator of Ultima Online and Executive Producer, NCsoft:
The State of Play is an extremely comprehensive look into digital worlds and how those worlds are evolving cultures, changing lives, reshaping the way we think and communicate. If you want to understand where modern culture is headed and learn more about incredibly fascinating experiences taking place in virtual worlds, pick up and read this book now.
Fachgebiete
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PART I: Introduction
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Jack M. Balkin und Beth Simone Noveck Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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A Primer F. Gregory Lastowka und Dan Hunter Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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PART II: Game Gods and Game Players
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Richard A. Bartle Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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Raph Koster Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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Edward Castronova Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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Jack M. Balkin Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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PART III: Property and Creativity in Virtual Worlds
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F. Gregory Lastowka und Dan Hunter Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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Intellectual Property in the Age of eBayers, Gold Farmers, and Other Enemies of the Virtual State Or, How I Learned to Stop Worrying and Love the End-User License Agreement Julian Dibbell Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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James Grimmelmann Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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User-Created Content and Building the Metaverse Cory Ondrejka Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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Yochai Benkler Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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PART IV: Privacy and Identity in Virtual Worlds
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Tracy Spaight Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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Identity and Law Online Susan P. Crawford Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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Tal Zarsky Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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PART V: Virtual Worlds and Real-World Power
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Using Virtual Worlds to Test Legal Rules Caroline Bradley und A. Michael Froomkin Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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How the Screen Affects the Law David R. Johnson Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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Virtual Worlds and the Future of Collective Action Beth Simone Noveck Erfordert eine Authentifizierung Nicht lizenziert Lizenziert |
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