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Chapters in this book
- Frontmatter i
- Contents v
- List of Illustrations vii
- Acknowledgments ix
- 1. Introduction: An Archaeology of Media Archaeology 1
-
Part One. Engines of/in the Imaginary
- 2. Dismantling the Fairy Engine: Media Archaeology as Topos Study 27
- 3. On the Archaeology of Imaginary Media 48
- 4. On the Origins of the Origins of the Influencing Machine 70
- 5. Freud and the Technical Media: The Enduring Magic of the Wunderblock 95
-
Part Two. (Inter)facing Media
- 6. The “Baby Talkie,” Domestic Media, and the Japanese Modern 123
- 7. The Observer’s Dilemma: To Touch or Not to Touch 148
- 8. The Game Player’s Duty: The User as the Gestalt of the Ports 164
- 9. The Enduring Ephemeral, or The Future Is a Memory 184
-
Part III: Between Analogue and Digital
- 10. Erased Dots and Rotten Dashes, or How to Wire Your Head for a Preservation 211
- 11. Media Archaeography: Method and Machine versus History and Narrative of Media 239
- 12. Mapping Noise: Techniques and Tactics of Irregularities, Interception, and Disturbance 256
- 13. Objects of Our Affection: How Object Orientation Made Computers a Medium 278
- 14. Digital Media Archaeology: Interpreting Computational Processes 302
- 15. Afterword: Media Archaeology and Re-presencing the Past 323
- Selected Bibliography 335
- Contributors 343
- Index 347
Chapters in this book
- Frontmatter i
- Contents v
- List of Illustrations vii
- Acknowledgments ix
- 1. Introduction: An Archaeology of Media Archaeology 1
-
Part One. Engines of/in the Imaginary
- 2. Dismantling the Fairy Engine: Media Archaeology as Topos Study 27
- 3. On the Archaeology of Imaginary Media 48
- 4. On the Origins of the Origins of the Influencing Machine 70
- 5. Freud and the Technical Media: The Enduring Magic of the Wunderblock 95
-
Part Two. (Inter)facing Media
- 6. The “Baby Talkie,” Domestic Media, and the Japanese Modern 123
- 7. The Observer’s Dilemma: To Touch or Not to Touch 148
- 8. The Game Player’s Duty: The User as the Gestalt of the Ports 164
- 9. The Enduring Ephemeral, or The Future Is a Memory 184
-
Part III: Between Analogue and Digital
- 10. Erased Dots and Rotten Dashes, or How to Wire Your Head for a Preservation 211
- 11. Media Archaeography: Method and Machine versus History and Narrative of Media 239
- 12. Mapping Noise: Techniques and Tactics of Irregularities, Interception, and Disturbance 256
- 13. Objects of Our Affection: How Object Orientation Made Computers a Medium 278
- 14. Digital Media Archaeology: Interpreting Computational Processes 302
- 15. Afterword: Media Archaeology and Re-presencing the Past 323
- Selected Bibliography 335
- Contributors 343
- Index 347