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The older player of digital games: A classification based on perceived need satisfaction

  • Bob De Schutter EMAIL logo und Steven Malliet
Veröffentlicht/Copyright: 4. März 2014

Abstract

The current study aims to integrate the findings of previous research on the use of video games by older adults by applying the Uses & Gratifications (U&GT) paradigm (Blumler and Katz, 1974). A qualitative study was performed with 35 participants aged between 50 and 74, who were selected from a larger sample of 213. Based upon their primary playing motives and the gratifications they obtain from digital game play, a classification was developed, resulting in five categories of older adults who actively play games: “time wasters”, “freedom fighters”, “compensators”, “value seekers” and “ludophiles”.

Published Online: 2014-3-4
Published in Print: 2014-3-3

©2014 Walter de Gruyter GmbH, Berlin Boston

Heruntergeladen am 29.1.2026 von https://www.degruyterbrill.com/document/doi/10.1515/commun-2014-0005/pdf
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