Artikel
Open Access
How user interfaces can improve DSSs: visual simulation modelling
-
Jasna Kuljis,
Veröffentlicht/Copyright:
1. Dezember 1995
Published Online: 1995-12
©2011 by Walter de Gruyter GmbH & Co.
Artikel in diesem Heft
- Table of Contents
- Introduction to the Special Issue
- NPSNET: Four user interface paradigms for entity control in a virtual world
- Virtual environments and the future of human-computer interfaces: the electronic frontier in social context
- Computerised business simulations: the need for unfriendly interfaces
- An interactive multimedia business game
- Converging technologies: multimedia and gaming simulation
- MUDS as textbased spatial user interfaces and research tools
- An intelligent interface for simulation design
- How user interfaces can improve DSSs: visual simulation modelling
- A direct manipulation interface for a user enhanceable crowd simulator
- Tabletop crisis training and the requirements for computer-based simulators
- Simulation and games in a guided tutoring context
- Providing intelligent tutoring within a gaming-simulation environment for learning
- Simulation of skill acquisition in sequential learning of a computer game
Creative Commons
BY-NC-ND 3.0
Artikel in diesem Heft
- Table of Contents
- Introduction to the Special Issue
- NPSNET: Four user interface paradigms for entity control in a virtual world
- Virtual environments and the future of human-computer interfaces: the electronic frontier in social context
- Computerised business simulations: the need for unfriendly interfaces
- An interactive multimedia business game
- Converging technologies: multimedia and gaming simulation
- MUDS as textbased spatial user interfaces and research tools
- An intelligent interface for simulation design
- How user interfaces can improve DSSs: visual simulation modelling
- A direct manipulation interface for a user enhanceable crowd simulator
- Tabletop crisis training and the requirements for computer-based simulators
- Simulation and games in a guided tutoring context
- Providing intelligent tutoring within a gaming-simulation environment for learning
- Simulation of skill acquisition in sequential learning of a computer game