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Chapter 19 Music on the Edge (Connector): Demixing the Sound of the NES and Famicom

  • James Newman

Chapters in this book

  1. Frontmatter i
  2. Table of Contents v
  3. Contributors ix
  4. Acknowledgments xv
  5. Note on Japanese names and sources xvii
  6. Abbreviations xix
  7. Introduction xxi
  8. Part 1 Analog and Mechanical Games
  9. Chapter 1 The Virtuality of Japanese Playing Cards: Immersion and Transgression in Early Modern Material Culture 1
  10. Chapter 2 Eating Your Way through Sugoroku: Imaginary Travel in a Japanese Board Game 18
  11. Chapter 3 Three Studies for a Material History of Japanese Board Games 33
  12. Chapter 4 Participatory Storytelling as a Media Platform: TRPGs, Gamebooks, Readers’ Columns, and Play-by-Mail in Japanese Analog RPGs 48
  13. Chapter 5 On the Play of Yakumono: The Evolution of Audiovisual Effects in Pachinko 62
  14. Part 2 Gameplay Spaces
  15. Chapter 6 Embodied Play in Japan: From Escape Rooms to Larp (Live-Action Role-Play) 81
  16. Chapter 7 Cabinets in the City: Game Centers, Street Gamers and Urbanity through Virtua Fighter 96
  17. Chapter 8 Why Has Japan’s Esports Development Been So Slow? 111
  18. Chapter 9 Convergence and Cosmopolitanism in Online Games: Non-Japanese Players on Japanese Final Fantasy XIV Servers 123
  19. Chapter 10 Playing with Animal Crossing: New Horizons in the Japanese, Korean and Chinese YouTube Space 138
  20. Part 3 Game Analysis
  21. Chapter 11 Salarymen, Samurai, and the State: Masculinity at Play in Feudal Era War Games 157
  22. Chapter 12 Othering Masculinity: Disability and Chivalry in the Yakuza Series 172
  23. Chapter 13 The Flavor of Late Shōwa: Coziness, Food, and Nostalgia in Gagex Games 186
  24. Chapter 14 The Destruction of Raccoon City (again): Japanese Collective Memory Discourse, the Atomic Bombs, and Resident Evil 3 201
  25. Part 4 Game Industry
  26. Chapter 15 The Dawn of Videogames in Japan as Viewed from the Toy Industry 219
  27. Chapter 16 Ladies, Leave, and Corporate Liability? Personnel Policies in the Japanese Game Industry 235
  28. Chapter 17 Restructuring and Redeveloping Final Fantasy: Square Enix’s Strategic Survival in a Tumultuous Industrial Landscape, 2000–2020 249
  29. Chapter 18 The Gundam Games Ecology in a Media Industry Perspective 264
  30. Part 5 Game Mediations
  31. Chapter 19 Music on the Edge (Connector): Demixing the Sound of the NES and Famicom 283
  32. Chapter 20 Changing the Game to Keep it the Same: The Paradox of Localization 298
  33. Chapter 21 Playing at Romance: Otome Games and Fan Cultures 315
  34. Index 331
Handbook of Japanese Games and Gameplay
This chapter is in the book Handbook of Japanese Games and Gameplay
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