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Open Access
20. Trans Ecologies in Digital Games and Contemporary Art
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Ecogames: An Introduction 9
-
Part I Today’s Challenges: Games for Change
- 1. Change for Games: On Sustainable Design Patterns for the (Digital) Future 73
- 2. Do You Want to Set the World on Fire? Amplifying Player Agency to Demonstrate Alternatives to the Climate Crisis 89
- 3. Between the Lines : Using Differential Game Analysis to Develop Environmental Thinking 109
- 4. A Dynamic Engagement Model to Provide Ecological Awareness of the Climate Crisis through Video Games 129
- 5. Postcoloniality, Ecocriticism and Lessons from the Playable Landscape 145
- 6. No Cyclones in Age of Empires: Empire, Ecology, and Video Games 163
- 7. Games for Better Futures : The Art and Joy of Making and Unmaking Societies 181
-
Part II Future Worlds: New Imaginaries
- 8. Climate–Game–Worlds : A Media-Aesthetic Look at the Depiction and Function of Climate in Computer Games 201
- 9. Healing a Life out of Balance: Slowness and Ecosophy in Death Stranding 223
- 10. Ecology in the Postapocalypse : Regenerative Play in the Metro Series and the Critical Dystopia 241
- 11. There Is No Planet B : A Milieu-Specific Analysis of Outer Wilds’ Unstable Spaces 259
- 12. Green New Worlds? Ecology and Energy in Planetary Colonization Games 275
- 13. Dark Play and the Flow Time of Petroculture in Oil-Themed Games 295
- 14. The Underrealized Ecocritical Potential of ABZÛ 311
-
Part III The Nonhuman Turn
- 15. “Have You Ever Heard a Worm Sing?” : The Spectral Ecology of Kentucky Route Zero, Act V 335
- 16. Hiding (in) the Tall Grass : Rethinking Background Assets in Video Game Plantscapes 353
- 17. Symbiosis, or How to Make Kin in the Chthulucene 373
- 18. Mutate or Die: Neo-Lamarckian Ecogames and Responsible Evolution 395
- 19. No Man’s Game : The Infinite Boredom of Procedurally Generated Environments 415
- 20. Trans Ecologies in Digital Games and Contemporary Art 433
- 21. The Earth’s Prognosis: Doom and Transformation in Game Design 447
-
Part IV Critical Metagaming Practices
- 22. What Do We (NDNs) Do with Games? 465
- 23. Imagining the Future: Game Hacking and Youth Climate Action 483
- 24. Reframing the Backlog: Radical Slowness and Patient Gaming 505
- 25. Material Infrastructures of Play : How the Games Industry Reimagines Itself in the Face of Climate Crisis 525
- 26. Sustainable Fandom : Responsible Consumption and Play in Game Communities 543
- 27. A Field Guide to Monsters: Practices of Wildlife Watching in Video Games 559
- 28. Remediating Green Practices : Landscape Photography and Nature Documentary Filmmaking in Video Games 577
- Index of Games 599
- Index of Names 602
- Index of Subjects 605
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Ecogames: An Introduction 9
-
Part I Today’s Challenges: Games for Change
- 1. Change for Games: On Sustainable Design Patterns for the (Digital) Future 73
- 2. Do You Want to Set the World on Fire? Amplifying Player Agency to Demonstrate Alternatives to the Climate Crisis 89
- 3. Between the Lines : Using Differential Game Analysis to Develop Environmental Thinking 109
- 4. A Dynamic Engagement Model to Provide Ecological Awareness of the Climate Crisis through Video Games 129
- 5. Postcoloniality, Ecocriticism and Lessons from the Playable Landscape 145
- 6. No Cyclones in Age of Empires: Empire, Ecology, and Video Games 163
- 7. Games for Better Futures : The Art and Joy of Making and Unmaking Societies 181
-
Part II Future Worlds: New Imaginaries
- 8. Climate–Game–Worlds : A Media-Aesthetic Look at the Depiction and Function of Climate in Computer Games 201
- 9. Healing a Life out of Balance: Slowness and Ecosophy in Death Stranding 223
- 10. Ecology in the Postapocalypse : Regenerative Play in the Metro Series and the Critical Dystopia 241
- 11. There Is No Planet B : A Milieu-Specific Analysis of Outer Wilds’ Unstable Spaces 259
- 12. Green New Worlds? Ecology and Energy in Planetary Colonization Games 275
- 13. Dark Play and the Flow Time of Petroculture in Oil-Themed Games 295
- 14. The Underrealized Ecocritical Potential of ABZÛ 311
-
Part III The Nonhuman Turn
- 15. “Have You Ever Heard a Worm Sing?” : The Spectral Ecology of Kentucky Route Zero, Act V 335
- 16. Hiding (in) the Tall Grass : Rethinking Background Assets in Video Game Plantscapes 353
- 17. Symbiosis, or How to Make Kin in the Chthulucene 373
- 18. Mutate or Die: Neo-Lamarckian Ecogames and Responsible Evolution 395
- 19. No Man’s Game : The Infinite Boredom of Procedurally Generated Environments 415
- 20. Trans Ecologies in Digital Games and Contemporary Art 433
- 21. The Earth’s Prognosis: Doom and Transformation in Game Design 447
-
Part IV Critical Metagaming Practices
- 22. What Do We (NDNs) Do with Games? 465
- 23. Imagining the Future: Game Hacking and Youth Climate Action 483
- 24. Reframing the Backlog: Radical Slowness and Patient Gaming 505
- 25. Material Infrastructures of Play : How the Games Industry Reimagines Itself in the Face of Climate Crisis 525
- 26. Sustainable Fandom : Responsible Consumption and Play in Game Communities 543
- 27. A Field Guide to Monsters: Practices of Wildlife Watching in Video Games 559
- 28. Remediating Green Practices : Landscape Photography and Nature Documentary Filmmaking in Video Games 577
- Index of Games 599
- Index of Names 602
- Index of Subjects 605