Book
Open Access
Game Production Studies
-
Edited by:
Olli Sotamaa
and Jan Svelch
Language:
English
Published/Copyright:
2021
About this book
Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.
Author / Editor information
Sotamaa Olli :
Olli Sotamaa is an associate professor of game cultures studies at Tampere University, Finland.Svelch Jan :
Jan Svelch is a researcher at the Faculty of Social Sciences and the Faculty of Arts at Charles University, Czechia.
Reviews
"The outstanding collection Game Production Studies, edited by Sotamaa and Svelch (2021), exemplifies critical games' studies potential to speak to wider sociocultural, political, and economic contexts, to leverage diverse methodologies and theoretical frameworks, and to work across disciplinary boundaries."
- Felan Parker, Creative Industries Journal, December 2021
"A long-awaited and deeply important collection of original studies, theoretical framings and reflective pieces on the economic, cultural and political structures that influence game making practices around the globe. [...] Sotamaa and Svelch's book Game Production Studies is in open access, so there are absolutely no excuses for not visiting these works and building (critically) on top of them. Congratulations to the authors and editors! It is good to continue from here."
- Annakaisa Kultima, Game Studies, Volume 21, Issue 4 (2021)
"An excellent and much-needed collection exploring the politics, economics, and cultures of the contexts of games production. Essential reading for anyone interested in the making of games, with chapters engaging in theoretically and methodologically innovative studies spanning diverse geographic contexts and sites of production."
- Alison Harvey, York University
"This timely, authoritative and accessible volume is underpinned by a collective concern not only to describe and analyse game production, but also to identify and suggest more equitable and sustainable alternatives to current labour and production practices. As such it will prove a key text in study of games and games production, and the digital cultural industries more generally."
- Seth Giddings, University of Southampton
- Felan Parker, Creative Industries Journal, December 2021
"A long-awaited and deeply important collection of original studies, theoretical framings and reflective pieces on the economic, cultural and political structures that influence game making practices around the globe. [...] Sotamaa and Svelch's book Game Production Studies is in open access, so there are absolutely no excuses for not visiting these works and building (critically) on top of them. Congratulations to the authors and editors! It is good to continue from here."
- Annakaisa Kultima, Game Studies, Volume 21, Issue 4 (2021)
"An excellent and much-needed collection exploring the politics, economics, and cultures of the contexts of games production. Essential reading for anyone interested in the making of games, with chapters engaging in theoretically and methodologically innovative studies spanning diverse geographic contexts and sites of production."
- Alison Harvey, York University
"This timely, authoritative and accessible volume is underpinned by a collective concern not only to describe and analyse game production, but also to identify and suggest more equitable and sustainable alternatives to current labour and production practices. As such it will prove a key text in study of games and games production, and the digital cultural industries more generally."
- Seth Giddings, University of Southampton
Topics
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Olli Sotamaa and Jan Š Švelch Open Access Download PDF |
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Labour
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Brendan Keogh Open Access Download PDF |
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Aleena Chia Open Access Download PDF |
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Hovig Minassian and Vinciane Zabban Open Access Download PDF |
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Pierson Browne and Brian Schram Open Access Download PDF |
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Development
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Olli Sotamaa Open Access Download PDF |
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Mia Consalvo and Andrew Phelps Open Access Download PDF |
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Chris Young Open Access Download PDF |
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John Banks and Brendan Keogh Open Access Download PDF |
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Publishing & Monetization
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David Nieborg Open Access Download PDF |
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Lies Roessel and Jan Š Švelch Open Access Download PDF |
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Matthew Perks Open Access Download PDF |
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Regional Perspectives
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Jaroslav Š Švelch Open Access Download PDF |
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13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry
Anna Ozimek Open Access Download PDF |
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Akinori Nakamura and Hanna Wirman Open Access Download PDF |
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Aphra Kerr Open Access Download PDF |
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Publishing information
Pages and Images/Illustrations in book
eBook published on:
March 18, 2021
eBook ISBN:
9789048551736
Pages and Images/Illustrations in book
Main content:
356
Illustrations:
4
eBook ISBN:
9789048551736
Audience(s) for this book
Professional and scholarly;
Creative Commons
BY-NC-ND 4.0