Persuasive Gaming in Context
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Edited by:
Teresa La Hera
, Jeroen Jansz , Joost Raessens and Ben Schouten
Author / Editor information
Teresa de la Hera is Assistant Professor of Persuasive Gaming at Erasmus University Rotterdam, where she is member of the Research Cluster Gaming Matters.Jansz Jeroen :
Jeroen Jansz is Full Professor of Communication and Media at Erasmus University Rotterdam. He holds the Chair of Communication and Media in the Department of Media & Communication.Raessens Joost :
Joost Raessens is Full Professor and Chair of Media Theory at the Faculty of Humanities of Utrecht University, the Netherlands.Schouten Ben :
Ben Schouten is an artist/designer as well as a Full Professor in playful interaction at the department of industrial design of the Eindhoven University of Technology.
Topics
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Frontmatter
1 -
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Table of Contents
5 -
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1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction
7 - Part I. The Study of Persuasion Through Digital Games
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Introduction to Part I
27 -
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2. Persuasive Games, A Decade Later
29 -
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3. Playing an Automated World
41 -
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4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes
57 -
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5. Creating Stealth Game Interventions for Attitude and Behavior Change : An ‘Embedded Design’ Model
73 - Part II. Designing Persuasive Games
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Introduction to Part II
93 -
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6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game
95 -
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7. Macro, Micro, and Meta-Persuasive Play to Change Society
119 -
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8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction
139 -
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9. Designing for Persuasion through Embodied Experiences in Virtual Reality
163 - Part III. Assessing the Effectiveness of Persuasive Games
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Introduction to Part III
183 -
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10. The Present of Persuasion : Escalating Research into Persuasive Game Effects
185 -
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11. Designing for Transfer
201 -
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12. Striving ‘Against All Odds’ to Reduce Prejudice toward Immigrants and Refugees
219 -
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13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games
239 -
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Index
259